This does not require eventing.
This is how you do it.
State 1 = State to Target
State 2 = State to Caster
b.add_state(1); if b.state?(1); a.add_state(2); else; 0; end; damage formula
There you go
If you want it to be done by chance, I suggest using this:
Let's say you want a 60% chance for states to work
rand(100) <= 60 ? b.add_state(1); if b.state?(1); a.add_state(2); else; 0; end; damage formula
Any questions or problems?
本贴来自国际rpgmaker官方论坛作者:Lord Vectra处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/how-to-inflict-a-state-to-user-and-target-at-the-same-time.66891/ |