Here's a tutorial on creating
Dark Forests and Jungles
...with Mack's tiles! by CrayDragon
Look at the bottom for the final product!
Part 1: Base
SpoilerThis is the point where I'm always thinking to myself:
This map is not gonna be good...
Fear not, it'll get better.
Using the tree autotiles, make some blotches here and there.
Now fill in the grass. This should be very easy if you know how to create shapes other than squares.
Spoiler
Part 2: Randomizing Trees
SpoilerNow, as soon as the words "dense forest" and "tile b" come into your mind, don't just go gallivanting off making
SQUARES.
Eeeugh! No! Squares suck. So now what?
Pick a tree, any tree, and place it at random intervals of the map. But don't let this one take up
too much room,
as you'll need to have room for other trees too.
Spoiler
Now, take
another kind of tree and place it at only semi-random places. Use the first trees as guidelines.
You
will end up taking off bits of the previous trees. We'll fix that later.
Spoiler
Yes, yes my pretties! Randomize! But leave walking space for the player. If not, the player will be caught at a dead end when he's supposed to keep going, and that's no good.
Once again, keep adding trees and pay attention to the boundaries of where the player can walk.
Spoiler
Part 3: Little Plants
SpoilerPay. Attention. To the boundaries. That's most of what I have to say here.
So, it's a bit hard to see, but I placed little bushes here in exchange for some tree bits. Once again, we
will replace those. You'll see how.
Those I set as impassable. the next is a teensy bit tricky, so don't fall asleep.
Spoiler
I've set up some flower patches here and there. But there is a desired order for them to be placed.
SpoilerFrom Left to Right, it goes from Outside to Inside.
Part 4: Events
SpoilerAnd now, we add empty events to fill in the spots we removed.
Like so....
And make sure whichever ones you want the player to walk under are set to "Above Characters" priority!
Make a new event now. Parallel Process. Top corner of the map (so its easy to find).
Click tint screen, and for best results, do the following:
Spoiler
Of course, if it doesn't look right to you, you may tweak it.
Make sure the amount of frames to wait is 1, and tick off the box that makes the player wait!
Things you may want to consider about forest mapping (optional):
SpoilerYou may want to improve the quality of your maps by using scripts.
One place to begin might be Woratana's Multiple Fog Script.
To add Woratana's Multiple Fogs Script for ACE go grab it here:
woratana-multiple-fogs-for-ace
To add Woratana's Multiple Fogs Script for VX go grab it here:
Woratana's Multiple Fog (VX)
**note that the script is in a VX game with many other scripts by Woratana**
Using this image
(put it in Graphics/Pictures)
along with Woratana's Multiple Fog script, in the event that does Tint Screen, use the event command Script (not Comment!) to prompt the following command:
Code:
- $fog.name = 'ForestShade'$fog.hue = 0$fog.tone = [0,0,0,0]$fog.opacity = 41$fog.blend = 0$fog.zoom = 100$fog.sx = 0$fog.sy = 0$fog.show(1)
复制代码
look down for the result.
And so, now I give you the result!
Please note, I took away some of the things I had in the previous images and added a script for the tree canopy shadow across the map.
本贴来自国际rpgmaker官方论坛作者:GrandmaDeb处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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