设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
返回列表
+ 发新帖
查看: 290|回复: 0

[转载发布] Advanced Scopes - More target options for battlers

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    3 天前
  • 签到天数: 221 天

    连续签到: 1 天

    [LV.7]常住居民III

    9100

    主题

    890

    回帖

    7万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    64867
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    74887

    灌水之王

    发表于 2026-7-11 21:55:51 | 显示全部楼层 |阅读模式
    Introduction

    This script defines new scope types for items and skills in battle.
    More specifically, it separates the scope into distinct properties you can define independently.

    Those properties are:
    - Affects allies
    - Affects enemies
    - Affects the entire group or only one
    - Selects one randomly (new)
    - Includes the user
    - Only affects battlers that are alive
    - Only affects battlers that are dead

    You can also define completely custom restrictions by block, for example skills that can't target ghost enemies, or items that can only target allies that have a state, or more than 50% HP, etc.

    Author: Wecoc
    First Release: January 2017
    Last Version: November 2018

    Terms of use
    - Giving credits (Wecoc) is optional, but appreciated.
    - You can repost this code.
    - You can edit this code freely, and distribute the edits as well.
    - This code can be used on commercial games.

    Demo
    You can download a basic demo here: Advanced Scope.zip

    Code
    There are two versions, a normal one and a version compatible with Data File Save.

    Normal version (independent)
    Spoiler: Code
                    Ruby:        


    DFS version
    Spoiler: Code
                    Ruby:        


    Advanced Instructions

    Spoiler: Custom restriction examples
    Targets must have a specific class ID
    Target only certain enemy IDs
    Target battlers with more than 50% HP
    Target battlers that have a certain state
    Target actors that know a certain skill
    Target enemies that know a certain skill
    Those should be defined both when creating a new game and when loading, but if you're using DFS you only have to define this once wherever you want.
    FAQ

    Spoiler: FAQ
    - I want to apply a new restriction from an event script call, but those lines are too long.
    Yeah, all my examples are like this
                    Code:        

    but you can separate it like this
                    Code:        

    - I want to make a "Random Ally" skill, but when there's only one actor (alive) I don't want that skill to be active, since that wouldn't be random at all.

    Good point. You can do that with a custom restriction like this
                    Code:        


    Monster-based Scope (AddOn)

    This AddOn allows to make some enemies untargetable based on a specific condition. That condition can be the ID of the attacker, his equipment, a switch or any other condition. The fact it cannot be selected implies that if neither meets the condition, the attack and offensive abilities will be directly deactivated for the actor in question.

    The only configurable part is the module Monster_Scope, and I made some examples on the instructions of the script.

    Normal version (independent)
    Spoiler: Code
                    Ruby:        


    Advanced Scope version
    Spoiler: Code
                    Ruby:        


    I hope you like this. It's insane how long my posts tend to be



    本贴来自国际rpgmaker官方论坛作者:Wecoc处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/advanced-scopes-more-target-options-for-battlers.139759/

    帖子地址: 

    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-10-20 01:12 , Processed in 0.125511 second(s), 56 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表