Would Ralph love to lose n amount of HP or MP every time he moves in any direction?
Well, now he gotta live with it if he does and it happens to have the death sentence already configured in the KPermaDmg module.
Plus, he could also die if his MP goes kaboom. :S
And there is also the dreadful perma-death. :S
Read the notes on how to configure the CONSTANTS that will affect the target Actors.
FAQ
Question: Isn't that redundant or unnecessary? Answer: Who cares?
Ruby:
# * KPermaDamage VX * #
# Scripter : Kyonides Arkanthes
# v1.0.1 - 2023-02-04
# Make certain Heroes permanently lose HP or MP or even collapse for having
# no more MP left!
# * CONSTANTS * #
# LOSE_HP or LOSE_MP or MP_DEATH or PERMA_DEATH
# The only way to cure the permanent HP or MP damage or the MP Death would be
# the following Script Calls:
# $game_actors[ActorID].perma_hp_dmg = 0
# $game_actors[ActorID].perma_mp_dmg = 0
# $game_actors[ActorID].mp_death = nil
# $game_actors[ActorID].perma_death = nil
module KPermaDmg
# ActorID => Points Lost, etc. separated by a commas