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[转载发布] Advanced Map Encounters

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    灌水之王

    发表于 2026-7-11 20:55:24 | 显示全部楼层 |阅读模式
    This script allows you to assign something that always bothered me that was not in the RPG maker by default: Make on a map some enemy encounters more likely than others. There are other scripts that fix this, but I wanted to make one simple and as intuitive as possible, apart from putting some unique things on it.

    The map encounters still work basically as always, I simplified the encounter formula (now it's a bit more random when you will encounter them, but just as likely after all), but the important thing is that you can assign encounters by hand using an event controlling the steps necessary for that meeting. Allowing encounters or not also works the same, as does pressing CTRL in Debug mode.

    Author: Wecoc
    First Release: October 2016
    Last Version: November 2017

    Terms of use
    - Giving credits (Wecoc) is optional, but appreciated.
    - You can repost this code.
    - You can edit this code freely, and distribute the edits as well.
    - This code can be used on commercial games.

    Script

                    Ruby:        


    Instructions
    To set an encounter from an event use:
    $game_map.set_encounter(Troop ID, Steps)(Steps must be between 1 and 999)

    If that encounter is already defined and you want to remove it, use:
    $game_map.clear_encounter(Troop ID, Steps)

    Spoiler: Area
    If you are using Area Support, you can assign encounters by area.
    $game_map.set_encounter(Troop ID, Steps, Area ID)

    You can also assign battlebacks by area.

    To do that, search this line:
    And set the battleback there by area ID, like this:
    Finally, you can control in-game if that's being considered or if you want to use the default battleback. To do that use:
    $game_temp.force_battleback = true / false
    Spoiler: Encounter rate
    You can set encounter rates on certain actors, items, weapons, protectors or states.

    $data_actors[ID].encounter_rate = 1.0
    $data_items[ID].encounter_rate = 1.0
    $data_weapons[ID].encounter_rate = 1.0
    $data_armors[ID].encounter_rate = 1.0
    $data_states[ID].encounter_rate = 1.0
    Spoiler: Encounter conditions
    This little Addon allows defining some advanced encounter conditions.

                    Ruby:        

    It works as before, but with a new optional argument on the callers:
    $game_map.set_encounter(Troop ID, Steps, Area, Condition)

    Example:


    本贴来自国际rpgmaker官方论坛作者:Wecoc处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/advanced-map-encounters.139675/

    帖子地址: 

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