This script allows you to assign something that always bothered me that was not in the RPG maker by default: Make on a map some enemy encounters more likely than others. There are other scripts that fix this, but I wanted to make one simple and as intuitive as possible, apart from putting some unique things on it.
The map encounters still work basically as always, I simplified the encounter formula (now it's a bit more random when you will encounter them, but just as likely after all), but the important thing is that you can assign encounters by hand using an event controlling the steps necessary for that meeting. Allowing encounters or not also works the same, as does pressing CTRL in Debug mode.
Author: Wecoc
First Release: October 2016
Last Version: November 2017
Terms of use
- Giving credits (Wecoc) is optional, but appreciated.
- You can repost this code.
- You can edit this code freely, and distribute the edits as well.
- This code can be used on commercial games.
Finally, you can control in-game if that's being considered or if you want to use the default battleback. To do that use:
$game_temp.force_battleback = true / false
Spoiler: Encounter rate
You can set encounter rates on certain actors, items, weapons, protectors or states.