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[转载发布] Title Skip 3 (This doesn't render Scene_Title useless)

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Title Skip 3

    Introduction

    If you're familiar with Title Skip scripts, you should be familiar with the functionality here and the opportunity such scripts allows for developers to build their own introductions. Unlike most Title Skip scripts (and even my older ones), no methods were overwritten.

    Features


    • No overwritten methods, ensuring decent compatibility. (It's not so much a feature, but I'd like to think of it as a selling point.)
    • You can battle test. (Certain Title Skip scripts do not do this.)
    • Seemingly a standard in Title Skip scripts, this script will now launch the Scene_Load scene should it detect a saved file. It can be turned off.

    Screenshots

    Video coming soon.

    Script

    Title Skip 3 (RMVXA)

    Instructions

    It's very straightforward.

    Author's Notes

    The goal behind this version of my Title Skip script was to make sure I wasn't overriding any of RPG Maker's default methods. It was a pretty tough challenge so I had to come up with some odd ideas to pull it off.

    The trick here wasn't to skip the title screen, but to nullify several elements of the title screen such as visuals and audio. To do this, I needed to find a way to make the title scene automatically use the command_new_game method without making a sound while hiding the title graphic and the command window.

    The Ace version of this script was — much like the VX version — easy enough, but trying to implement the "Continue First" feature was slightly difficult. I had to find a way to do it without Scene_Map getting rid of the stack by aliasing Scene_Title.command_new_game which turned out to be impossible, so I decided to hook into Scene_Title.update instead.

    It was working like a charm but now I needed to make sure the command_new_game method wasn't being spammed by the aliased update method (mainly done to prevent the autoplayed bgm/bgs from starting over, over and over again before the game got a chance to go to Scene_Map) so I had to implement a counter of some sort. It was tricky, and it's not something I feel too happy about, but it works.


    本贴来自国际rpgmaker官方论坛作者:PK8处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/title-skip-3-this-doesnt-render-scene_title-useless.3951/
    天天去同能,天天有童年!
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