Change your Hero's class by changing his Body Armor!
Setup Process
You will need to define a Default Class for the Hero.
All body armors should be available for everybody. VX & ACE
Leave a very specific note in all of the existing body armors! XP
Set the Range of Valid Element IDs that represent all of the available Classes!
VX Script
Ruby:
# * ArmorKlass VX * ## Scripter : Kyonides Arkanthes# 2023-01-02# Change a Hero's Class by changing his Body Armor!# You will need to define a Default Class for the Hero.# All body armors should be available for everybody.# * Armor Note - N stands for a Class ID.# <class id: N>module ArmorKlass REGEX = /<class id: (\d+)>/i DEFAULT_CLASS_ID = 1endclass Game_Actor alias :kyon_armor_klass_gm_actor_ch_eq :change_equip alias :kyon_armor_klass_gm_actor_disc_eq :discard_equip def set_equip_class(equip_type, item, force=nil) return if force.nil? and (item.nil? or equip_type != 3) item.note[ArmorKlass::REGEX] unless force klass_id = $1 ? $1.to_i : ArmorKlass::DEFAULT_CLASS_ID self.class_id = klass_id if @class_id != klass_id end def change_equip(equip_type, item, test=false) kyon_armor_klass_gm_actor_ch_eq(equip_type, item, test) set_equip_class(equip_type, item) unless test end def discard_equip(item) kyon_armor_klass_gm_actor_disc_eq(item) return unless item.is_a?(RPG::Armor) and @armor2_id == item.id set_equip_class(2, item, true) endend
Free for use anywhere.
Just mention me in your game credits.
I really hope this won't be the only script of mine that you will include in your game project.