(where you can see the weaknesses and parameters of the enemy)
How to use
Set the plugin parameters. You can set the text color (\ C number) and parameter abbreviations when the status rises or falls.
For the common event (assumed to be number 16 here), set the trigger to "None" and the execution content to "Plug-in command: EnemyAnalysisSkill, execute analyze".
In the skill settings, set the range to "single enemy", the available time to "battle screen", the hit type to "necessary", and the use effect to "common event 16".
About behavior
There is a method of giving a dummy state as a method of suppressing "It did not work for XX!".