Water-walk State
-Tsukihime
This script allows you to "walk on water".
You designate a "water tile" using terrain tags, and then you can pass through it if your "water walk" state is on.
Usage
Database:
1. create a waterwalk state, and set the ID in the config.
2. choose a terrain tag, and set your water tiles in your tileset editor, then set the ID in the config
Two options
-Leader only. This means only the leader needs to have water-walk state in order for you to walk on water. Otherwise, everyone needs to have the state.
-Drown damage. This means you don't actually need water-walk state to walk on water, but anyone that doesn't have the state will take drown-damage. I mean there's nothing really stopping a non-swimmer from jumping in the water.
Download
Script:
http://db.tt/RYrBHh48
Notes
This is a simple implementation.
For tile passability, it assumes if it's a water-tile, and you have water walk on, you can cross it.
Might need a more complex check though, but I can't think of any use cases.
I assume a global terrain tag. I guess I could spend a few more minutes to actually parse the note tag.
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/water-walk-state.3709/