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[转载发布] menu background filter

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Have you ever notice how the default menu background has a very faint, almost annoying around the text, blur?



    Would you prefer having a proper 'frosted glass' effect blur?



    What if my game is takes places in the past?



    Or what if I want to give a 8bit atmosphere?



    Well, I guess you've now an idea of what this plugin is about, but is it just for the title menu?

    Of course not! let's say you want to give your game a touch of pop art



    Ok, you got me, where can I find this plugin?

    This plugin is hosted here:

    https://github.com/kentaromiura/RPGMV-Plugins/blob/master/dist/js/plugins/kentaromiura_Menu_BackgroundFilters.js

    just remember to click on the raw button before saving it  


    So how does this plugin works?

    Once you loaded it in your project you'll find a list of filters available, all set by defaut to 0, this means that particular filter doesn't execute,

    if you want to use any of the filter, just set them to 1, if you want you can control the order the filter are applied as, for example, the DotScreen filter makes everything b/w, running it after a sepia filter may not be a good idea, you want to run it first, so you just set that to 1 and the sepia one to 2, it doesn't matter the number as long as it's bigger

    Okay, I think I get it, but what if I want to have different filters for different part of my game, for example I have a section where my hero see the past, how can I make only that part sepia?

    Well, this plugin provides 4 commands, quoting the help:

                            Plugin Command

    RemoveMenuBackgroundFilter $filter Removes the specif filter if exists

    RemoveAllMenuBackgroundFilters Removes any filter applied

    AppendMenuBackgroundFilter $filter Adds a filter at the end of the list

    PrependMenuBackgroundFilter $filter Adds a filter at the begin of the list

    where $filter can be any of the following:

    Blur, BlurX, BlurY, ColorMatrix, ColorStep, CrossHatch, DotScreen, Gray,

    Invert, Pixelate, RGBSplit, Sepia, Twist               
    Click to expand...

    using a combination of this you can create your personalised list of filters,

    Is there any catch?

    Alas, there is, this plugin works only where a gl context is supported, so ancient browsers (this includes not recent safari ios) are not supported, but it doesn't compromise anything, in those particular instance you just fallback on the default behaviour, so it's not a huge issue.

    Here's you can check a table of where this is supported http://caniuse.com/#feat=webgl

    enjoy  



    本贴来自国际rpgmaker官方论坛作者:kentaromiura处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/menu-background-filter.51720/

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