Did you ever want that the engine would autorun events right after being touched by the player or another event?
Especially once it finishes transferring the player to a new map...
Now you can do that! Just copy and past the following snippet on your script editor!
Ruby:
# * KTouchNewMapEvent VX# Scripter : Kyonides Arkanthes# 2022-09-29# * Plug & Play Script * ## This scriptlet allows you to run an event after being transferred to another# map. It will run even if the trigger were the Player Touch or Event Touch one.# * Aliased Method: Game_Event#initializeclass Game_Player attr_reader :new_x, :new_yendclass Game_Event alias :kyon_touch_new_map_event_init :initialize def initialize(map_id, event) kyon_touch_new_map_event_init(map_id, event) check_shared_location end def touch_trigger?() [1, 2].include?(@trigger) end def player_new_x?() $game_player.new_x == @x end def player_new_y?() $game_player.new_y == @y end def check_shared_location start if touch_trigger? and player_new_x? and player_new_y? endend
Honestly, there are other ways to trigger events without using scripts. Yet, you can still use my scriptlet to make it possible by setting its trigger as Player Touch or Event Touch.
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