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[制作教程] Clock and Calendar (with events only)

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    灌水之王

    发表于 2026-7-10 21:05:26 | 显示全部楼层 |阅读模式


    ​


    Description:


    This tutorial allows you to make a fully funtional clock and calendar in RPG maker MV. (Works also in MZ) This system, includes:

    • A fully functional 24 hour clock, with hours and minutes.
    • A fully functional 365 day calendar, with days, months and years, starting at the date of your choice.
    • Day/night cycles.
    • Inside and outside lightning according to day/night
    • Events  that only arrive during day or night or even certain hours, like

      • breakfast, dinner, lunch
      • nightly monsters
      • merchants that close late at night

    • Seasonal maps
    • In game holidays
    • Buffs/debuffs for being fed/hungry*, for being hydrated/thirsty* and for being rested/tired*
    • Skipping time by sleeping
    • And much more.



    How does it work:​


    This tutorial is written inside events and common events in an example project. This means you have to download the project (only 4 Mb) and open it in MV. Now you can check the events and common events to see how I did what.

    Everything I did in those events and common events, I explained in comment notes.

    Screenshots explain this a lot better than words. The green text in me explaining the system:
    Spoiler: The actual clock and calendar is set up and explained in common event 2
    [/quote]
    Spoiler: Breakfast is served 6 till 8 am[quote]
    Spoiler: Sleep to skip time
    [/quote]
    Spoiler: Have different maps for different seasons[quote]

    Start a test run first to see how things go in practice, or start reading the events right away. Either way, make sure you read common event #2 before you read the other events. I've named that "ClockCore" and is the whole engine that makes the system.



    Events only
    ​

    The entire system is made with purely events. No coding is used. However, the project does have a tiny little plugin delivered with it. It is made (by me) to trigger a common event on map transfers. I use this to trigger the clockcore after every transfer in my own projects. I disabled the plugin for this project, to show how everything can be done with only events.



    Download tutorial
    ​

    You can download the tutorial project for free on my itch page:
    https://johndoenews.itch.io/clock-and-calendar-workshop

    Or if you own MV on steam you can open it as a workshop in MV:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1819490994



    Suggestions are welcome
    ​

    I will keep improving this project over time, so if you have any suggestions for examples what to do with the time system, feel free to leave a comment.


    本贴来自国际rpgmaker官方论坛作者:JohnDoeGames处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/clock-and-calendar-with-events-only.152739/

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