Purpose
Lets you set some states to persist after the battler's dead and revived
Introduction
Code:
* 1. The default RMMZ states are all gone when the battler's dead* 2. This plugin lets you set some states to persist after the battler's* dead and revived afterwards
Code:
* ## Notetag Info* 1. Among all the same notetag types in the same data, all can be* effective* 2. Each line can only have at most 1 notetag* 3. The following is the structure of all notetags in this plugin:* - <doublex rmmz permanent states contents>* - <permanent states contents>* Where contents are in the form of type suffixes: entries* Either of the above can be used, but the 1st one reduce the chance* of causing other plugins to treat the notetags of this plugin as* theirs, while the 2nd one is more user-friendly* - type is one of the following:* 1. battle* 2. map* (Search tag: NOTE_TYPE)* - suffixes is the list of suffixes in the form of:* suffix1 suffix2 suffix3 ... suffixn* Where each suffix is either of the following:* val(The notetag value will be used as-is)* switch(The value of the game switch with id as the notetag value* will be used)* var(The value of the game variable with id as the notetag value* will be used)* (Advanced)script(The value of the game variable with id as the* notetag value will be used as the contents of* the functions to be called upon using the* notetag)* - The this pointer of the script suffix is the battler involved* (Game_BattlerBase.prototype)* - entries is the list of entries in the form of:* entry1, entry2, entry3, ..., entryn* Where entryi must conform with the suffixi specifications*----------------------------------------------------------------------------* # State Notetags* 1. battle condSuffix typeSuffix: condEntry, typeEntry* - Sets the permanent state type as specified by typeEntry inside* battles if condEntry returns a truthy result* - condSuffix can be val, switch or script* - The result of condEntry can be anything as only whether it's* truthy matters* - typeEntry can be val, var or script* - typeEntry must be either of the following:* persist - The state will be kept upon death* recover - The state will be kept upon recover all* revive - The state will be added back upon revival* - E.g.:* <permanent states battle switch val: 1, persist> will make the* state to be kept upon death inside battles if the game switch* with id 1 is on* 2. map condSuffix typeSuffix: condEntry, typeEntry* - Sets the permanent state type as specified by typeEntry outside* battles if condEntry returns a truthy result* - condSuffix can be val, switch or script* - The result of condEntry can be anything as only whether it's* truthy matters* - typeEntry can be val, var or script* - typeEntry must be either of the following:* persist - The state will be kept upon death* recover - The state will be kept upon recover all* revive - The state will be added back upon revival* - E.g.:* <permanent states battle val var: true, 1> will make the* state to be kept upon recover all outside battles if the value of* the game variable with id 1 is "recover"
Spoiler: Prerequisites
Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special for most ordinary cases
2. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)
Spoiler: Terms Of Use
Code:
* 1. Commercial use's always allowed and crediting me's always optional.* 2. You shall keep this plugin's Plugin Info part's contents intact.* 3. You shalln't claim that this plugin's written by anyone other than* DoubleX or my aliases. I always reserve the right to deny you from* using any of my plugins anymore if you've violated this.* 4. If you repost this plugin directly(rather than just linking back),* you shall inform me of these direct repostings. I always reserve* the right to request you to edit those direct repostings.* 5. CC BY 4.0, except those conflicting with any of the above, applies* to this plugin, unless you've my permissions not needing follow so.* 6. I always reserve the right to deny you from using this plugin* anymore if you've violated any of the above.
Spoiler: Contributors
Code:
* Authors:* 1. DoubleX* Plugin Development Collaborators:* - None So Far* Bug Reporters:* - None So Far* Compatibility Issue Raisers:* - None So Far* Feature Requesters:* - None So Far
Spoiler: Changelog
Code:
* { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 28 GMT 0500):* 1. 1st version of this plugin finished