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[交流讨论] Evented Shapeshifting System

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Works for Vx, Vx Ace, and MV
    Today, i will be talking about how to make an evented shape shifting.
    Note: I'm going to use a wolf as an example and Imma show two ways to do this.
    Here's what you need
    At least 2 Actors
    1 common event
    1 Switch
    2 Variable
    1 Condition Branch

    Let's say Billy wants to be a wolf.

    • You need a actor who is a wolf and one who is Billy.
    • You need 1 variable that equals to Billy's EXP
    • You need 1 variable that equals to Wolf's EXP
    • Go to Control Variable
    • Go to game data <= If you have VX, skip this step and go to step 6
    • Go to actor
    • Go to the right, you should see level
    • Change it to EXP
    • It should look like this: Control Variables: [Var ID: Billy's EXP] = [Billy]'s EXP
    Vx Ace




    Vx




    The switch tells whether you are a wolf or not. You must subtract the EXP of the entering actor from the one that's leaving. If Wolf is leaving and Billy is entering, you subtract Wolf's EXP by Billy's and add the different to Billy so he has the same as Wolf when he left the field.




    Once you do the above, you make a skill call the common event. If you are on Vx, in the skills' tab, common event is next to "animation." If Vx Ace, go to the "effects" section, double-click, go to the 4th tab, and you should see this...




    Pick the correct common event and BAM! You're done.



    Any Questions?




    本贴来自国际rpgmaker官方论坛作者:Lord Vectra处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/evented-shapeshifting-system.79803/

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