Works for Vx, Vx Ace, and MV
Today, i will be talking about how to make an evented shape shifting.
Note: I'm going to use a wolf as an example and Imma show two ways to do this. Here's what you need
At least 2 Actors
1 common event
1 Switch
2 Variable
1 Condition Branch
Let's say Billy wants to be a wolf.
You need a actor who is a wolf and one who is Billy.
You need 1 variable that equals to Billy's EXP
You need 1 variable that equals to Wolf's EXP
Go to Control Variable
Go to game data <= If you have VX, skip this step and go to step 6
Go to actor
Go to the right, you should see level
Change it to EXP
It should look like this: Control Variables: [Var ID: Billy's EXP] = [Billy]'s EXP
Vx Ace
Vx
The switch tells whether you are a wolf or not. You must subtract the EXP of the entering actor from the one that's leaving. If Wolf is leaving and Billy is entering, you subtract Wolf's EXP by Billy's and add the different to Billy so he has the same as Wolf when he left the field.
Once you do the above, you make a skill call the common event. If you are on Vx, in the skills' tab, common event is next to "animation." If Vx Ace, go to the "effects" section, double-click, go to the 4th tab, and you should see this...
Pick the correct common event and BAM! You're done.