Purpose
Lets you set some confusion states to not be restricted to attacks only
Introduction
Code:
* 1. The default RMMZ confusion causes the battler to only use attack* and nothing else* 2. This plugin lets you set some confusion states to cause the* battlers to behave like autobattle ones, with the definitions of* friends and opponents being reversed
Code:
* 1. Makes the reverse notetag works with substitute as well
Spoiler: Notetags
Code:
* ## Notetag Info* 1. Among all the same notetag types in the same data, only the 1st* one can be effective* 2. Each line can only have at most 1 notetag* 3. The following is the structure of all notetags in this plugin:* - <doublex rmmz confusion edit contents>* - <confusion edit contents>* Where contents are in the form of type suffixes: entries* Either of the above can be used, but the 1st one reduce the chance* of causing other plugins to treat the notetags of this plugin as* theirs, while the 2nd one is more user-friendly* - type is one of the following:* 1. reverse* 2. excludeSelf* (Search tag: NOTE_TYPE)* - suffixes is the list of suffixes in the form of:* suffix1 suffix2 suffix3 ... suffixn* Where each suffix is either of the following:* val(The notetag value will be used as-is)* switch(The value of the game switch with id as the notetag value* will be used)* var(The value of the game variable with id as the notetag value* will be used)* (Advanced)script(The value of the game variable with id as the* notetag value will be used as the contents of* the functions to be called upon using the* notetag)* - The this pointer of the script suffix is the action involved* (Game_Action.prototype)* - entries is the list of entries in the form of:* entry1, entry2, entry3, ..., entryn* Where entryi must conform with the suffixi specifications*----------------------------------------------------------------------------* # State Notetags* 1. reverse condSuffix: condEntry* - Reverses the definitions of friends and opponents instead of* using the default confusion behaviors when condEntry returns a* truthy result* - condSuffix can be val, switch or script* - The result of condEntry can be anything as only whether it's* truthy matters* - Reversal will never take place for state Restriction as Attack an* Enemy nor skill/item scope as The User* - Reversal will have 50% chance to take place for state Restriction* as Attack Anyone* - Reversal will always take place for state Restriction as Attack* an Ally* - E.g.:* <confusion edit reverse switch: 1> will reverse the definitions* of friends and opponents if the game switch with id 1 is on* 2. excludeSelf condSuffix: condEntry* - Ensures the battler won't target self when condEntry returns a* truthy result and the actions aren't forced* - This only applies to skills/items with Number as One in Scope* - This won't apply if self is the only possible target* - condSuffix can be val, switch or script* - The result of condEntry can be anything as only whether it's* truthy matters* - E.g.:* <confusion edit excludeSelf val: true> will always ensure the* battler won't target self when the actions aren't forced
Spoiler: Prerequisites
Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special for most ordinary cases
2. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)
Spoiler: Terms Of Use
Code:
* 1. Commercial use's always allowed and crediting me's always optional.* 2. You shall keep this plugin's Plugin Info part's contents intact.* 3. You shalln't claim that this plugin's written by anyone other than* DoubleX or my aliases. I always reserve the right to deny you from* using any of my plugins anymore if you've violated this.* 4. If you repost this plugin directly(rather than just linking back),* you shall inform me of these direct repostings. I always reserve* the right to request you to edit those direct repostings.* 5. CC BY 4.0, except those conflicting with any of the above, applies* to this plugin, unless you've my permissions not needing follow so.* 6. I always reserve the right to deny you from using this plugin* anymore if you've violated any of the above.
Spoiler: Contributors
Code:
* Authors:* 1. DoubleX* Plugin Development Collaborators:* - None So Far* Bug Reporters:* - None So Far* Compatibility Issue Raisers:* - None So Far* Feature Requesters:* - None So Far
Spoiler: Changelog
Code:
* { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 27 GMT 1600):* 1. 1st version of this plugin finished