Hello! I'm poni!
Today, we're going to make a few level up systems, they're basic but adds unlocking tools, items and other things worth while!
Lets say, you want to make a farming skill, to unlock new tools and seeds, lets start by setting up the variables for the common event!
Spoiler
In this example it shows that you need to have 0 farming level, and have to have 200 Farming EXP.
the conditional branch uses a equal to set up to make sure it doesn't run again, because control variable farming level adds to the next lvl.
repeat the the details how ever many times as you want depending on the level amount! the last level should look like this (or close to it) :
Spoiler
The last conditional should have a special message! saying "You can't level up anymore because you're at the highest level!"
or something like that! you could have the player be rewarded with a new tool, or a possible upgrade at the local blacksmith! (of course after they've collected the material!
)
Note: you MUST put a switch in the common event and set it to parallel process and set the switch ON in the intro/first event of your game for it to work!!
Now, how do we gain the EXP? simple!
Farm work!!
What you do , make any kind of work event, be it mining , animal care or plant care, even fishing!
let me show you my fishing event.
Spoiler
As you see, I increased the points by 10 in the fishing skill, so every time you fish, you gain 10 EXP after casting the line.
To unlock item via level up , do something along the lines of this:
Spoiler
I hope this small tutorial help somehow, if anyone has questions, please let me know!
thank you for reading!
(sorry if i didn't get my point across in this...its my first tutorial ever
)