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[制作教程] Lets Build Diabo Styled game in MV. Large (PV) Sprites, Pixel Movement and ABS.

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Hi guys, I've decided I'll build a complete tutorial on building a game using sprites bigger than the 48 * 48 standard, add pixel movement and generally do it over a series.  Here in Part 1 we'll be dealing with basic set up, arranging and getting the game prepared along with building the character.

    This is a long series and will involve many plugins that are freely available.
    For the sprites instead of designing them from scratch I will be using the PV Games ones (and tiles too) but I decided to post it here because these tutorials will work with many different styles and assets and hopefully everything can be learned from it.

    EPISODE 1: A New Game
    Spoiler: Plugins Used
    Episode 1:

    • QPlus
    • QMovement
    • QM + Collision Map
    • QSprite & Editor
    • Q Sight
    • Q Pathfind
    • Yanfly Grid Free Doodads
    • Galv Layer Graphics
    • Q Input
    • Q ABS
    • Q ABS Gauges
    • Q ABS Skillbar
    Other downloaded plugins that I am using in the video but are not needed quite yet will be added when required.

    If you are using PV Game Sprites, I highly recommend the character creator software available from Martin.  Sadly I can't post links to where its located due to tos.
    Quixos/Quasi plugins are available here:
    https://quxios.github.io/#/
    Video:

    https://www.youtube.com/embed/_bzYvK6PguY

    Episodes Link List:  Total Running Time: 2 hr 45 minutes



    本贴来自国际rpgmaker官方论坛作者:padr81处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/lets-build-diabo-styled-game-in-mv-large-pv-sprites-pixel-movement-and-abs.99472/
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