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[制作教程] DCupu Eventing - Temporary Bar v1.1

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    What is this about?
    One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra.

    https://www.youtube.com/embed/wxaSevParJo

    * Please pardon the video... I'm suck at video editing and gave up half way.

    Requirement

    • Adept knowledge of how script call works in event.
    • Understanding of how common event works.
    • Understanding how to create structural event.
    • 4 variables (Bar Fill, Bar Max Fill, Bar Phase, Interaction Mode), 3 common events (Temporary Bar, Interaction Core, Interaction Mode), and 2 additional switch (check success, urgent terminate).
    • Difficulty level : Adept
    Changelog
    V1.1
    * Use 3 common event, 4 variables, and additional 2 switches to make it more organized.
    * New : You may make your own custom interaction preset ID. Including an example of new mashing mode which doesn't have resist value.
    * New : Added smooth show picture for mashing mode.
    * New : Added a terminate switch to quickly end an interaction. Including an example to make an interruption event.
    V1.0
    * Use 2 common event, and 4 variables.
    * Smooth bar update.               
    Click to expand...



    Spoiler: How to use
    There are three stage of normal common event.

    Temporary Bar common event, is required to update the bar image.




    Interaction Core common event, is the main control of the interaction event. This is the one that you called from your event.




    Interaction Mode common event, is the list of interaction mode. You may create your own preset ID here.




    Finally an example of how you called it from your event.

    Download sample
    DCupu - Temporary Bar V1.1 (5mb / GD) NEW!
    DCupu - Temporary Bar V1.0 (5mb / GD)

    Points to be noted

    • It's designed to be organized for study purpose and user friendly. User only need set variable mode, variable max bar, and call a common event.
    • It's designed to be "smooth". You rarely see any bar that smooth.
    • The interaction mode is a bonus. Perhaps you can learn to make structural event from it.
    • Recommended usage for trivia / immersive event, such as opening chest, cut trees, foraging, etc.
    • In the end this is done via eventing. You might want to seek proper plugin like variable gauge which may fit your need. Unless you participate in certain rpg maker challenge where plugins are unallowed.
    • This one is free to use. I made it for study purpose.


    At last, let me know if there's something you don't understand or what would you like to suggest to improve it.

    Thank you ~


    本贴来自国际rpgmaker官方论坛作者:Kuro DCupu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dcupu-eventing-temporary-bar-v1-1.117833/

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