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[制作教程] How to remove Weapons for custom sideview actors

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics.

    You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors.





    Note: if you're not using your own graphics, please follow terms of use for each materials you used.

    Requirements: You may be required to use image editing program or not. There's 3 methods available

    || Steps

    From database editor

    1. For [SV] Attack Motions, right-click on item on the list.





    2. Then set Image to None- that item won't show on the screen.





    While there are others on the list, it's not necessary to set all to none if you don't use them.

    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

    With an image editor

    1. In your img\system of your project folder: right-click on Weapons1





    2. Edit image with graphics editor or paint program

    3. Select entire image with Ctrl+A then Delete, it should look transparent

    4. File tab > Save - repeat process for other Weapons

    When your game loads into sideview battle, Weapons are invisible.






    || Question

    Does deleting Weapons work?
    By default- You get Loading Error. (Deleting is not recommended)





    Alternatively, you can use a plugin that I wrote. Without image editing

    NoWeapons.js
    For customized sideview graphics that don't use Weapons

    ImageManager ignores Weapons graphic in img/system without weapon loading.

    Download link:
    https://www.dropbox.com/s/zg3m8zy8ww0iy0o/NoWeapons.js?dl=1

    Crediting me is not necessary

    Spoiler: Example Code
                    Code:       
    Scene_Boot.loadSystemImages = function() {    // ImageManager.reserveSystem('Weapons1');    // ImageManager.reserveSystem('Weapons2');    // ImageManager.reserveSystem('Weapons3');};Sprite_Weapon.prototype.loadBitmap = function() {};




    本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/how-to-remove-weapons-for-custom-sideview-actors.130676/

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