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[制作教程] Working Weather Events

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    灌水之王

    发表于 昨天 20:07 | 显示全部楼层 |阅读模式
    https://www.youtube.com/embed/gUFj7nM7mC4

    If you want to add weather to your game, the plugin needed for this will be MOG hunters Weather_Ex plug-in. Additionally you will need the pre-built “weather folder from the download moved over into your game folder where img, js, audio, etc are. These will be the images you call.

    The 3rd page on events is a plug-in command and you will have to enter “weather : ID : Type : Power : Speed : Blend_Type : File_Name”

    Now ID can be 0-20 on any given map and you can have multiple weather effects, you just have to do multiple plug-in  calls.

    Type is listed on MOGs site 1-32 as the different weather “type” you’ll call. Aka snow, sun

    Power is how many particles you will call with a max of 2000. (85 was a lot when I called shooting stars, consider saving the higher numbers for ads I’ve rain and snow storms.)

    Speed: ....the speed at which it animates across the x axis.

    Blend type only can be 0/1/2 (2 is basically not there)

    File Name will be the exact name of the weather particle you will call inside the weather folder in your game folder.

    If you download and use this plug-in for weather, make sure to follow the terms and conditions set forth by MOG and also to credit. It’s a powerful plug-in and with this tip, you should be able to bring Weather life to all of your maps you choose.


    本贴来自国际rpgmaker官方论坛作者:CalebW处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/working-weather-events.106941/
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