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[转载发布] Magic Units

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    灌水之王

    发表于 6 天前 | 显示全部楼层 |阅读模式
    Magic Units

    Author: Tsukihime





    Overview

    This script converts skill types to "units". In the default engine, skill use consumes MP or TP. A "unit of magic" is treated like an item; in order to use the magic, you must have one, and each time you use it, you consume as many units as required.

    Features


    • Specify skill types that should be treated as units
    • Consume units of skill rather than MP or TP
    • Gain or lose units through script calls
    • Anyone can use the skill as long as they have units

    Usage

    You can determine how many units of each skill you can have using



                    Code:        
    <max-units: n>

    For some integer n

    You can also determine which skill types should be treated as

    units by specifying it in the configuration.

    You can add/remove magic units by using script calls



                    Code:        
    add_units(skill_id, amount, scope_id, scope) lose_units(skill_id, amount, scope_id, scope)

    scope is either "actor" or "party".

    If the scope is "party", then the scope_id is the number representing

    the position of an actor in your party. 1 will be the first person,

    2 will be the second person, etc

    If the scope is actor, then the scope_id is the actor_id.

    By default, the scope is "party"

    Download

    Script: http://db.tt/47ySZhca

    Demo: http://db.tt/5UCTLMZH (copy rgss30x.dll to the System folder to run it)


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/magic-units.3088/

    本帖子中包含更多资源

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