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[制作教程] How to Make a Pause Menu when Main Menu is Disabled

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    灌水之王

    发表于 前天 21:42 | 显示全部楼层 |阅读模式
    Originally published on RPGMakerGameReviews.com:

    I wanted to make a way for players to stop the action on the screen while also disabling them from entering the Main Menu. A separate Pause Menu was the solution I came up with. And it was very easy to implement.

    Here’s how to do it.

    1. Download and install Yanfly’s plugin for Button Common Events. Assign any key to call a Common Event that will start your Pause Menu. I used space bar to call Common Event 7.




    2. Make the first action in your Common Event be to turn on a switch. You’ll use that switch in all of your map events in the next step.



    As you can see from my example, you can also use this Pause Menu to display key information to your player, such as Gold or the Health of the lead character.

    It’s also nice to show the word “Paused” so that players are clear on why the action stopped.

    The last two lines of your Common Event should provide the choice to resume the game and to turn off the switch that the Common Event began with.


    3. Set all of your moving Map Events to either stop moving or disappear when the Pause Switch is on. Do this on the last page of each event so that it activates whenever the player enters Pause mode. The Events will resume normal action when the player unpauses the game.




    本贴来自国际rpgmaker官方论坛作者:Randor处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/how-to-make-a-pause-menu-when-main-menu-is-disabled.110533/

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