设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 96|回复: 0

[制作教程] Manbad's Lock Pick System V1.1

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    慵懒
    3 天前
  • 签到天数: 207 天

    连续签到: 1 天

    [LV.7]常住居民III

    3646

    主题

    862

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    21262
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    25800

    灌水之王

    发表于 前天 18:02 | 显示全部楼层 |阅读模式
    I wanted a lock pick system for my game but couldn't seem to find anything quite right for my game... so I spent a couple of hours and I made my own! It's super early in development and I'm sure riddled with bugs but maybe we can help each other out. Feel free to use it for anything other than repackaging it saying you made it lol. This is my first demo I'm sharing so here's what I'm hoping we can accomplish:

    - Have fun! add it to your game. Customize it!
    - share feedback
    - Find Bugs.
    - Make it better!
    - Share screenshots and videos.


    Dropbox link:
    https://www.dropbox.com/s/mqnns21696ynvxb/MBsLockPickSystemV1.1.zip?dl=0


    Again I'm really new at this and by no means am I a programmer or scripter, so right now it's mostly event based and I'll do my best to solve as many issues as I can. I'm also super open to advice from more seasoned game makers.

    Required Plugins:
    Yanfly's Message Core & Yanfly's Mini Label

    What to expect:
    Alot of mistakes but also a cool idea that mostly works great! It's entirely event based which makes if super easy to customize but may take you a little more time to create new locks and puzzles. Also I understand this is not like picking a real lock, the idea was to get it close enough to be familiar but no so close that it's teaching kids how to break into stuff.

    How it works:
    The system is based around LOCKS, KEYS, LOCK PICKS and most importantly the LOCK PICK MINI GAME.

    LOCKS are unique obstacles placed on Doors or Chests or whatever else you would want to lock. They exsist within the locked event itself. LOCKS can be unlocked by a beating the LOCK PICK MINI GAME, using a KEY, or using a MASTER KEY. LOCKS can have a varying degree of difficulty (read on for more).

    KEYS are unique items designated to specific LOCKS. Like in real life, most locks are unique.Using a key will open the designated lock automatically when interacted with by the player. The key will then be discarded. You can hide keys around maps or give them to players after they defeat a boss. Torture players by putting a locked chest in an obvious spot but not letting them find the key until they grind through an entire dungeon.

    LOCK PICKS are disposable items in the game used to initiate the LOCK PICK MINI GAME. LOCK PICKS can be gained the way you gain any other normal item (shop,chest, enemies, etc...). Lock picks will also break if you stress it too much during the MINI GAME and you will be forced out of the MINI GAME before you can try again.
    [Amount of Lock picks in your inventory is set to Variable 2 in game]

    LOCK PICK MINI GAME is a puzzle-like mini game that must be completed to unlock a LOCK using a LOCK PICK.
    When conditions are met to initiate the MINI GAME (having at least one lock pick and trying to open a locked container or door), the player will be transferred to a lock shaped map. The objective of the game is to get your "LOCK PICK" to lift all of the pins to the very top of the lock before any of them fall to their original starting point and click back into place. Here's where it get's tricky for the player; each pin falls at a different speed, and some LOCKS have more pins to push up than others. On top that your LOCK PICK can only undergo so much stress before it breaks (this is defined as "Moves Remaining" during the mini game). LOCKS also have varying degrees of difficulty meaning an easy lock may have less pins and be more forgiving, while a hard lock may have more pins and be less forgiving. (For example, An easy lock has 3 pins and you can push a pin up 9 times before your Lock Pick breaks. A hard lock has 4 pins and you can only push a pin up 8 times before your lock pick breaks.) If you beat the mini game you will be transferred out of the mini game map and rewarded with whatever the lock was keeping you from, be it a room, item, or what have you.

    MASTER KEY, is an item you can give to the character (say after they beat the game) which lets them unlock any chest or door automatically (like the skeleton key).

    Alright so after all of that info lol... lets see if we can make this system even better and who knows maybe one day someone will use it in their bonafide game.

    Know Issues:
    - Right now you can push the lock up one square at a time meaning you can push it to the edge before it resets and it will stay lifted, however it will not start to reset unless it's pushed to the very top of the lock. You also cannot activate the correct switch to win unless you push it to the top... so I'm not sure If I actually prefer it to be this way or not, let me know your thoughts.
    - You can continually push a pin upward until your lock pick breaks (again maybe it's better this way)
    - Sometimes pins don't fall all the way back to their starting position.
    - Every now and again there's brief lag


    本贴来自国际rpgmaker官方论坛作者:manbad处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/manbads-lock-pick-system-v1-1.87322/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-10 02:05 , Processed in 0.121329 second(s), 54 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表