Basic stuff we need to know about PIXI sprite, textures and filters. That may look like a lot of chapters, but the reason why I kept them in one chapter was, sprites require textures, so that was a necessity, and filters are, along with sprites, pretty much the most powerful graphic design helper, so it's better to keep them together.
Requirements: A text editor, rpg maker mv and knowledge how to apply practical examples on different situations. Javascript knowledge helps a great deal, since without it you'll have a hard time orientating yourself in the field of animating sprites for example.