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[转载发布] Centi-Second Wait Count

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    灌水之王

    发表于 6 天前 | 显示全部楼层 |阅读模式
    Centi-Second Wait Count
    Version: 1.2




    Definition
    Centi-Second: Noun. (plural centiseconds)
    1) A unit of time equal to 0.01 seconds and with symbol cs.
    2) Time of 91 926 317.7 periods of the radiation corresponding to the transition between the 2 hyperfine levels of the ground state of the caesium 133 atom at 0 K .



    Introduction
    This script grants one the ability to use an alternate system to the  default wait system.  Unlike the default wait system, this one uses the actual system clock to measure time in centi-seconds, or down to a hundredth of a second.  And since it does not rely on the graphics framecount system which can be slowed down, it is more accurate.

    The only drawback is that major rewrites had to be performed within three classes to add this feature; the actual timing system needing to be placed within loop-end blocks of code.



    Features

    • Field Map Script Call for new wait counter down to 1/100th of a second.
    • Script Call in Custo Move Routes allows for new wait counter down to 1/100th of a second.
    • Troop Database Script Call for new wait counter down to 1/100th of a second.
    • Special timer system based on duration from event start for field maps.



    Screenshots
    Are you kidding?  This is a timer system.



    Demo
    CLICK ME
    * It's pretty simplistic
    * If studying, look for dashed lines within the code to show the direct edits to the update and move_type_custom methods.



    Instructions
    Generally, paste after Scene_Debug and before main in your script database.  Due to heavy rewrites in three principle methods, it is recommended to be the first script within your list of custom scripts below Scene_Debug.

    It does not replace the [Wait] button in the list of event commands.  You use a script call of: set_cs_wait(value) where value is the number of centi-seconds for a delay.



    Recommendation
    Would be excellent for use with cutscenes.  Recommend using with the Prevent Window Deactivation (aka MessageIntercept) system by KK20.



    Compatibility
    * NOT based on the RPGMaker RMXP SDK system.
    Designed for RPGMaker XP, though the premise and edits shown should be valid for other Enterbrain engines using Ruby.  It overwrites update methods in the Interpreter, Game_Character and Scene_Battle code, so it should be the first script in your list of custom scripts.  That is, unless you perform direct edits yourself.



    Author's Notes
    Considered Intermediate to Skilled/Advanced due to method rewrites.



    Terms of Use
    Well, as all of my scripts, due credit as the sole creator is all I need.  And it's free for use, even in commercial works.


    本贴来自国际rpgmaker官方论坛作者:DerVVulfman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/centi-second-wait-count.113216/
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