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[转载发布] ACBS FIX SCRIPT #1: Victory Cries Patch

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    灌水之王

    发表于 6 天前 | 显示全部楼层 |阅读模式
    ACBS FIX SCRIPT #1
    Victory Cries Patch
    Version: 1.0




    Introduction
    This fixes a major flaw with the ACBS (Atoa's CBS) v 3.2 by Victor Sant.  The bug was caused by an oversight which would crash the system if one wished to have audible cues from actors when they win a battle (or enemies taunting the heroes if they lose).



    Script
                    Code:        
    #============================================================================== # ** ACBS FIX SCRIPT #1:  Victory Cries Patch #------------------------------------------------------------------------------ #     by DerVVulfman (08/07/2019) MM/DD/YYYY #------------------------------------------------------------------------------ #  The ACBS System has a flaw with audible victory cries.  This fixes a major #  flaw that can crash the system due to missing array content. #==============================================================================    #============================================================================== # ** Scene_Battle #------------------------------------------------------------------------------ #  This class performs battle screen processing. #==============================================================================  class Scene_Battle   #--------------------------------------------------------------------------   # * Set Victory battlecry for enemies   #--------------------------------------------------------------------------   def set_enemy_victory_battlecry     @victory_battlercry_enemy = nil     battle_cry_set = []     for battler in $game_troop.enemies       if check_bc_basic(battler, "VICTORY") and not battler.dead?         battle_cry_set << battler       end     end     unless battle_cry_set.empty? or $game_temp.no_enemy_victory_bc       @victory_battlercry_enemy = battle_cry_set [rand(battle_cry_set.size)]     end     if @last_active_enemy != nil and not @last_active_enemy.dead? and not        $game_temp.no_enemy_victory_bc and battle_cry_set.include?(@last_active_enemy)       @victory_battlercry_enemy = @last_active_enemy     end   end   #--------------------------------------------------------------------------   # * Set allies victory battlecry   #--------------------------------------------------------------------------   def set_victory_battlecry     @victory_battlercry_battler     battle_cry_set = []     for battler in $game_party.actors       if check_bc_basic(battler, "VICTORY") and not battler.dead?         battle_cry_set << battler       end     end     unless battle_cry_set.empty? or $game_temp.no_actor_victory_bc       @victory_battlercry_battler = battle_cry_set [rand(battle_cry_set.size)]     end     if @last_active_actor != nil and not @last_active_actor.dead? and not        $game_temp.no_actor_victory_bc and battle_cry_set.include?(@last_active_enemy)       @victory_battlercry_battler = @last_active_actor     end     battle_cry_basic(@victory_battlercry_battler, "VICTORY") if @victory_battlercry_battler != nil   end end




    Instructions
    Paste this directly below the ACBS | Scene_Battle 4 script so it can take effect and replace the broken methods in question.



    FAQ
    A surprise, this is the first bug I've seen in the system... ever?



    Compatibility
    Specifically geared for the ACBS v 3.2.  IF you don't have a copy....
    ACBS - Atoa Custom Battle System v 3.2 by Atoa (Victor Sant) Posted July 2009




    Credits and Thanks
    To aeliath of Save-Point.Org who supplied me with the error message that pointed out the bug.



    Terms and Conditions
    Free for use with just due credit required.


    本贴来自国际rpgmaker官方论坛作者:DerVVulfman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/acbs-fix-script-1-victory-cries-patch.111911/
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