The journey you might send your heroes on can be very long. Do you expect them to walk all that way?
There are so many occasions where you might want to have riding sprites - cutscenes, army leaders on horse or maybe a pig-riding minigame.
So, imagine, we have this handsome young lad:
And he will ride on a pig:
...for reasons I guess.
To start off, we need to copy the pig on an empty sheet and adjust its grid.
With it’s current 48*48 grid and the human’s 48*48 grid, there is no way to put the man on top of it without cutting him off.
So, we gonna make some room on the pig.
With just some copy and paste (and making the grid 48*72 in my program) we now have all the room we need.
Let’s start with the sideview rider:
We simply take the whole walking cycle out of the sheet and combine the snippet, where the arm moves forward with the one where the leg moves forward.
Then we simply erase the leg and remains of the arm and have a static rider.
If we want the hair animated, we just take the usual walking cycle and replace the body with our edit and keep the head as it is.
Tip: We could also place this sprite on a bench or chair and use this as a sitting pose.
Without further edits, we can drop him on our pig and are safe to go!
For the front version:
We will need the full walking cycle again to get the desired pose.
Then we spread the legs of the static sprite by sloping them to the side. For some extra detail you can tilt the feet a little.
And again, we need the arms of the walking poses, of both we need the part where they are moved to the front, to match the side sprite and a riding position.
and again, we can use the hair animation of the walking frame to make our sprite movement a bit less static.
If we try to assemble this sprite, we will run into a problem. Either we have to place him too far on the back or he overlaps the head.
To fix this, we take the pig and remove everything that would definitely not over the sprite. In this case, everything behind the head outline.
This might differ though, for a horse or giraffe you might have to seperate the neck as well, for a wolf you have to decide which tufts of fur go in front of the rider… and so on.
Back to our pig, we now just place the pig parts over our previous sprite:
Perfect!
Now to the remaining part, the back:
The steps are the same as for the front sprite, as the pose is exactly the same.
Assembling does not require further edits though.
Charge into battle, brave pig rider!
本贴来自国际rpgmaker官方论坛作者:Avery处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/how-to-make-your-characters-ride-things.159038/