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[制作教程] The most perfect message text solution(localization/voice/word-wrap/more...)

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    灌水之王

    发表于 2026-7-8 08:03:11 | 显示全部楼层 |阅读模式
    The most perfect message text solution​




    Brief description:This tutorial aims to provide a comprehensive message text solution that meets almost all your potential needs.

    Requirements: DKTools_Localization.js(DKtools needs to be enabled first),DarkPlasma_AutoLineBreak.js,translator++

    Step 1. Give up the VS series plugins.

    Step 2. Select DKTools_Localization.js, this is crucial.

    Step 3. If you want to automatically wrap lines, when making a localized language package, batch generate "<WordWrap>" in the text editor, for example - "Map015-8" : "<WordWrap>Let's just change the subject.", use The editor searches for " : " strings and replaces them all with " : " <WordWrap>

    Step 4. Please use DarkPlasma_AutoLineBreak.js for automatic line wrapping, because this can achieve automatic line wrapping for Japanese and other languages that the VS series cannot do while ensuring compatibility. It is also compatible with GALV_MessageStylesMZ.js.

    Step 5. When making a language pack, you need to mark the original text in advance. At this time, DKTools_Localization.js has the function of automatically marking the game dialogue text. Now we can use the tool translator++ to make the language pack. The original text and the translated text can be imported into excel. This Only a vba script is needed to output the language pack.json

    Step 6. I think the process can be optimized in the previous step, such as automatically adding <WordWrap> in excel.

    Step 7.Charactor voice, DKTools_Localization.js supports the playback of voices in different languages. We usually use SimpleVoice.js. This plugin will specify a new directory under 'audio' to store the voice file. Assume it is the 'voice' folder. If we add English in addition to Japanese, we only need to create a new 'en' folder...

    Step 8. If you want the backlog function, I remember that the official DLC and Dragon Flame website seem to have it.

    Step 9. I almost forgot the most important thing, some plug-in parameters, or text that is hard-coded into the script, these problems can also be solved by DKTools_Localization.js

    Step 10. This solution is quite compatible with EliMZ, PKD, OcRam, and Galv. However, please note one thing. It seems that PKD and EliMZ plug-ins with the same type of functions may be incompatible. This is not a problem with this solution.

    Step 11. The recommended plug-in loading order is: OcRam_Core--PluginCommonBase--DKTools--EliMZ_Book--Galv's Message Styles--DarkPlasma_AutoLineBreak--SoR_MessageBackLog_MZ--Eli_choice_manager--DKTools_Localization--OcRam_Credits--SimpleVoice--OcRam_Local _Coop


    本贴来自国际rpgmaker官方论坛作者:repay处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/the-most-perfect-message-text-solution-localization-voice-word-wrap-more.167456/
    天天去同能,天天有童年!
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