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[制作教程] Marrying off pixelated icon styles - some food for thoughts and a little guide

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    慵懒
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    灌水之王

    发表于 昨天 21:55 | 显示全部楼层 |阅读模式
    Something that VX Ace did insanely better than its successors are the icons. The icon style of MV and MZ is not my cup of tea, that is why I made a replacement set (like, share and follow
    ). But I was not the only one to create their own 32 x 32 style, which is why pixelated icons for these two makers branch out a bit.
    And since clashing styles are maybe not what you want in your iconsheet, let’s have a look on how we can bring icons by various artists closer to each other.

    Icons I used in this tutorial:
    My own
    Caz by @Caz, leave her some lovehere as well
    7soul
    Un Almacen - Link to translated terms

    !Do not use anything from this tutorial, since there are multiple artists involved I don’t want to take responsibility when you get the terms mixed up or wrong!

    Why would I need this, when all of the sets have the base I need to cover a whole game?

    • You might just want more variation, for example have different types of one thing and not just use recolors
    • Each set has their own special icons, so while you might be happy with Caz’ set, you might wanna add one or two of mine and maybe a handful from Un Almacen for some specific things


    So, for a starting point, let us pick some similar icons from every set and compare them:



    Here is my test array of icons. To be able to show all aspects properly, I used multiple examples for each style.

    We will use them to understand what makes the icons from each style look a little different from the others and gain a blueprint on how to actually adjust them to match each other.

    Outlines

    I have basically seen two options here (maybe 3, if there is an extra white outline around the whole icon, but that could easily be removed usually), and those are:



    A colored line to fit the shade inside of it (here the case for mine and Caz’) and a solid one, usually a darker brown or black (here the case for Un Almacen and 7 soul).
    I did not picture all Outline colors on Caz’ and mine, it is just important to show that there is more than one ;3 It also shows that even if there is a solid outline, the shade can differ!

    Palette



    Talking about shades, the colors inside of the icon can vary a lot! With 7soul having the least saturated colors and usually the shortest color ramp to mine being the most saturated of the bunch, you can see clear differences in the look and feel of the color choice.
    In saturation I would say the order would be: 7soul, Un Almacen, Caz, Avery, though that depends on the picked shades.

    Shading

    Talking about shades, there is also a difference in how those are used on the actual object.

    A good thing is that for all of them the light comes from the upper left, which means the lightsource position is the same!




    Just a coincidence, but yet again, we have a similar pairing for the swords.
    Un Almacen and 7soul have a very flat shading, and they don’t work as much as structure as Caz and I do. And while it depends on the type of object, here I for example added a lot of shimmer and reflection to the blade, while Caz’ had it a little simpler comparingly.
    You can also see how the left pair of handles looks flatter than the right one.





    And this kinda goes through all the icons. While Un Almacen has more structure on the diamond comparingly, if we step back a little, it shapewise still looks kinda flat.
    7 soul worked out the shape more than Un Almacen, BUT here you can see something only he does in his icons: maybe due to the more limited colors, he often dithers (the checkerboard pattern) to create a shade in between his colors, while the others than simply rather have a color more and try to avoid it.
    Again, Caz and I are the ones who have the most details in the shading and work out the shape the most.




    But sometimes, everyone does their own little thing.
    I used a thick glass container for the potion and a very detailed shading to have the materials come out. The potion cap top is visible.

    7soul’s cap top is not visible, the shading is reduced and dithered and his glass is only 1px thick.

    Caz’ bottle seems to be either very thin or colored, her shading is glossy on the glass and her cap top is visible.

    Un Almacen’s shading is very reduced, similar to 7souls, but less feathered out and the cap top is visible.

    A bonus point is that my icons tend to be a little more cartooized to be able to show more details, e.g. with the swords generally being a bit shorter but wider so I have room to add in extra things.

    So what to do to make them match?

    For my own sanity’s reasons, I will do the swords only and bring them to 7soul’s and my own style.
    Starting with this:





    • Bring them to the same palette.

    I have a full tutorial on recoloring pixel art, so I will just refer to that here as how to:
    https://forums.rpgmakerweb.com/index.php?threads/recoloring-pixel-art.156977/




    Note: keep the original palette on hand in case you need to pick more colors in later steps, e.g. for the outlines or the shading.


    • Make the outlines match

    Then we use either the darker colors from the shade the outline surrounds or we replace the colored outline with the solid one of the style we want to get to.





    • Bonus: Adjust the proportions a little
    This might not be necessary, but since it is very obvious in the swords, I did it here:



    For my style, I made the blades and handles wider, getting closer to that cartoony proportions I wrote about earlier. And since my icon is the odd one out here, it had to be altered for the 7 soul style.
    As you can see, with these three steps the two sets of icons that started out the same, already have a very different look and feel to them. Now that I am writing this down for the finished images, I could have shortened every but the default’s sword handle on 7soul as well.


    • Adjust the shading
    As you saw above, the icons are already a lot closer than they were. Rather omit this (and maybe step 3) step and just do the first two if you are overwhelmed instead of doing nothing because this seems to be complicated.
    But you should have a whole sheet of references at hand and you can see of you can do smaller changes on a pixel level to make the icons look even more uniform.



    My blades usually have a strong shine and a bright line to show that there is an edge, that is what I did here. I also added a little more shine and shape to some of the handles.

    For 7soul I killed a lot of the shine and kinda tried to emulate his shading style. And there we go: two uniform sets of icons!






    本贴来自国际rpgmaker官方论坛作者:Avery处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/marrying-off-pixelated-icon-styles-some-food-for-thoughts-and-a-little-guide.158173/

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