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[转载] Solid understanding to the default RMMV battle flow implementations

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    慵懒
    昨天 15:43
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    灌水之王

    发表于 昨天 21:34 | 显示全部楼层 |阅读模式
    This topic aims to share my understandings to the default RMMV battle flow implementations, and I'll share more advanced stuffs in details here. So you're assumed to have at least:
    - Some battle related javascript coding proficiency(inexperienced junior plugin developer having written at least several easy, simple and small battle related plugins without nontrivial bugs)
    - Basic knowledge to the default RMMV battle flow implementations

    Contents
    I. Battle Frame Update
    1. Battle Phases
    2. Detailed Flow Reasoning
    3. Summary
    II. Battle Start
    1. Init Phase
    2. Start Phase
    3. Detailed Flow Reasoning
    4. Summary
    III. Action Input Phase
    1. Input Phase
    2. Party Command Window
    3. Party Escape
    4. Actor Command Window
    5. Detailed Flow Reasoning
    6. Summary
    IV. Action Execution Phase
    1. Turn Phase
    2. Action Phase
    3. Turn End Phase
    4. Battle Log Window
    5. Spriteset Battle
    6. Detailed Flow Reasoning
    7. Summary
    V. Battle End
    1. Aborting Phase
    2. Battle End Phase
    3. Null Phase
    4. Detailed Flow Reasoning
    5. Summary
    VI. Summary

    Before actually covering any of the above contents, I want to explain why this topic's structured this way:
    1. An effective and efficient way to quickly grasp the big picture of the default RMMV battle flow implementations is to simulate a turn covering all important details.
    2. The battle flow's run by the Battle Frame Update per frame, so it's natural to explore that part first.
    3. The battle always have a starting phase, which can have a slight impact on the battle flow before it actually runs, so it needs to be explored too.
    4. The battle almost always starts in the Action Input Phase and ends in the Action Execution Phase, both of which are the most important parts of the battle, so the former will be explored before the latter.
    5. The battle always have an ending phase as long as it ends normally, so it's better to explore it as well.
    I'll start to talk about the contents in the upcoming replies in this topic. For now, let's cite the simplified battle flowchart as both a preparation on what I'm going to cover and a revision on what you're assumed to know already:
    Spoiler








    本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/solid-understanding-to-the-default-rmmv-battle-flow-implementations.57255/

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