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[制作教程] The one graphic barely anyone changes for their game… maybe you do?

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    昨天 15:43
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    灌水之王

    发表于 昨天 20:45 | 显示全部楼层 |阅读模式
    Most people use costum characters and add at least extra tiles, maybe even replace the iconset and windowskin, but what about the other files, especially on system?
    I think I have never seen someone release a custom button set and if I see buttons in games, they are default.

    But do they really have to be?

    Since they look pretty generic, the default buttons work with any type of game, here you can see them “in action” in the menu:



    But if you have a very specific game and setting, maybe you want to adjust them to better fit your vision?
    Plus, the default buttons work well with the default and font, if you change those two, you migth want the buttons to match! Especially if you choose a more "retro" and pixelated style, unique buttons can do a lot!

    But how do they look like as resource?



    The buttons themselves are laid out in a 48x48 grid, with the return and the checkbox being double wide. There are also two rows, the upper one being the buttons you see displayed and the turquoise one being the one which replace the upper row icons when clicked on.

    Within those limitations, anything is possible. You can search for premade parts to build the buttons you like or go in from scratch.

    Tip: if you look e.g. at opengame art, you can get nice inspirations or bases for edits by looking for "gui":


    Turning Polyhedron GUI

    GUI used in Turning Polyhedron (in the module FakeDXUI). Removed some icons ripped from Wine (licensed under LGPL) and some other icons.

                                            opengameart.org                                





    Various GUI Elements

    This is a selection of various GUI elements from several different projects we worked on in the past. They include: ButtonsHeader and Footer BarsProgress/Power BarsVS LabelsArrowsSlider Bars Plus a few other bits.

                                            opengameart.org                                





    Various GUI Elements - Part 2

    This is a second selection of various GUI elements from several different projects we worked on in the past. They include: ButtonsHeader and Footer BarsProgress/Power BarsBoxesSlider BarsBackgrounds

                                            opengameart.org                                





    Simple RPG GUI

    A simplistic 2D GUI for use in your game (RPG or not), mostly for project prototyping.I hope you'll find it useful and I'd appreciate it if you send me a line, with a link to your project - just to satisfy my curiosity.

                                            opengameart.org                                





    I for example used my own GUI icons from my MV/MZ iconset as a reference, since I liked the color sheme.



    Since you just need two basic shapes, those are really easy to create!
    The symbols are very generic and easy to draw as well:



    And then, with some simple shading, we already have some unique buttons:



    Since those are our own unique buttons, we can pick any “clicked” effect that we like - it does not have to be “just” a color alteration. How about having the button move “into” the screen, as if it was pressed down? You can either stick with a transparent overlay as the default did, or you go for a solid image that completly covers the default as I did here.



    Added to the game, they add their own new flavor to the menu:



    You are free to do what you like here, just keep in mind that they are in fact customizable and those minutes invested can pay off a lot. You could even use elements of your windowskin to create them and have them blend into the other UI elements!


    本贴来自国际rpgmaker官方论坛作者:Avery处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/the-one-graphic-barely-anyone-changes-for-their-game-maybe-you-do.157461/

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