设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 72|回复: 0

[转载发布] Title Skip 3 (This doesn't render other methods in Scene_Title useless)

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    慵懒
    3 天前
  • 签到天数: 207 天

    连续签到: 1 天

    [LV.7]常住居民III

    3646

    主题

    862

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    21262
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    25800

    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Title Skip 3

    Introduction

    If you're familiar with Title Skip scripts, you should be familiar with the functionality here and the opportunity such scripts allows for developers to build their own introductions. Unlike most Title Skip scripts (and even my older ones), no methods were overwritten.

    Features


    • No overwritten methods, ensuring decent compatibility. (It's not so much a feature, but I'd like to think of it as a selling point.)
    • You can battle test. (Certain Title Skip scripts do not do this.)
    • Seemingly a standard in Title Skip scripts, this script will now launch the Scene_Load scene should it detect a saved file. It can be turned off.
    Screenshots

    Video coming soon.

    Script

    Title Skip 3 (RMVX)

    Instructions

    It's very straightforward.

    Author's Notes

    The goal behind this version of my Title Skip script was to make sure I wasn't overriding any of RPG Maker's default methods. It was a pretty tough challenge so I had to come up with some odd ideas to pull it off.

    The trick here wasn't to skip the title screen, but to nullify several elements of the title screen such as visuals and audio. To do this, I needed to find a way to make the title scene automatically use the command_new_game method without making a sound while hiding the title graphic and the command window.

    Unlike the XP version, I was able to pull it off with ease here with VX. All I needed to do was alias certain methods to make both @command_window and @sprite invisible, and to stop the Title BGM from playing. After that, I blocked out the set Decision SE by storing it in a local variable and temporarily changing the Decision SE sound effect file to nothing, only to restore it after command_new_game worked its magic.


    本贴来自国际rpgmaker官方论坛作者:PK8处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/title-skip-3-this-doesnt-render-other-methods-in-scene_title-useless.3950/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-10 02:06 , Processed in 0.063277 second(s), 56 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表