@luruipeng1@xjzsq
开个坑,每天看心情汉化第三方插件,先从Yanfly入坑,毕竟气质好
需要更新@的留个言,说不定哪天就弃坑了,日子总要过的呀
有什么建议可以留言给我
YEP.2 Message Core
The Message Core plugin adds more functionality to the default RPG Maker MV message system, enabling more text codes, a name box, and adjustable message window sizes!
这个信息核心插件为RPG Maker MV的默认信息系统添加了很多功能,可以使用更多的文本代码,名字框,甚至可以调整文本框大小
Introduction
While RPG Maker MV Ace certainly improved the message system a whole lot, it wouldn’t hurt to add in a few more features, such as name windows, converting textcodes to write out the icons and/or names of items, weapons, armours, and* more in quicker fashion. This script also gives the developer the ability to adjust the size of the message window during the game, give it a separate font, and to give the player a text fast-forward feature.
当RPG Maker MV Ace改善了信息系统以后,我们很伤心的发现只有很少的特点,例如名字框,文本代码转换为图标或者物品、武器、装备的名字,以及更多流行的地方。这个脚本可以让开发者自行调整消息框的大小,调整字体或者文本快进的特点
Word Wrapping
Word wrapping is now possible through the message system. You can enable and disable Word wrap using Plugin Commands. While using word wrap, if the word is to extend past the message window’s area, it will automatically go to the following line. That said, word wrap will disable the editor’s line breaks and will require you to use the ones provided by the plugin:
文本换行功能现在可以通过信息系统来调整。你也可以使用插件命令来开启和关闭这个换行功能。当开启文本换行的时候,当你的问题超过了文本框的大小,它将会自动转入下一行。也就是说,文本换行将会关闭编辑器的文本换行功能,并且要求你用下面的代码来实现。
is text code to apply a line break. Use this before or after a part in which you wish to start a new line.
这段代码可以实现换行,当你打算换行的时候,请在的一段之前或者之后添加。
Text Codes
By using certain text codes in your messages, you can have the game replace them with the following:
通过使用这些文本命令,你可以通过以下方式替代他们
Text Code Function
Wait: Effect:
NameWindow: Effect:
Line Break Effect:
Position: Effect:
Actor: Effect:
Party: Effect:
Names: Effect:
Icon Names: Effect:
And those are the text codes added with this script. Keep in mind that some of these text codes only work for the Message Window. Otherwise, they’ll work for help descriptions, actor biographies, and others.
这些文本代码已经添加进了脚本。请注意这里面有一部分文本代码只能用于消息框。而另外一些,可以对于描述文字,角色描述或者其他起作用。
Plugin Commands
The following are some plugin commands you can use through the Event Editor to change various aspects about the Message system.
你可以通过事件编辑器使用下面这些插件命令来改变信息系统很多方面
Plugin Comand
Changes the Message Rows displayed to 6. If you are using continuous Show Text events, this will continue displaying the following lines’s texts until it hits the row limit. Anything after that is cut off until the next message starts to avoid accidental overlap.
将信息可显示行数改为6行。如果你连续使用显示文本的事件,这将导致文本会一直显示在框内直到达到设定上限。在这之后的文字将会显示在下一个文本框开始的时候,以免造成不必要的重叠。
Changes the Message Window Width to 400 pixels. This will cut off any words that are shown too far to the right so adjust accordingly!
将文本框宽度改为400像素。这将把任何超过这个像素的文字删掉。
Happy RPG Making!
本帖来自P1论坛作者沧笙,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:
https://rpg.blue/forum.php?mod=viewthread&tid=387518 若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。