A quick look at Kanban boards for breaking our project into tasks.
Building a GDD with HnP's design model. (this is something we'll be constantly updating)
Included in the above is a little talk of gameplay loop.
Using our gameplay loop to prevent feature bloat.
Setting up our project in RPG Maker MZ
Downloading and installing Visustella's Sample Game and Adding Plugins to our Game.
Adding Visu Core Engine and EventMoveCore in our Plugin Manager
Setting our Game Resolution
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Note: I am far ahead in this series but just returned to the forums so will be getting through the first 13 episodes super quickly. 2 Per Week.
Schedule: 16/05/22 - EP 1 - Fail to Prepare, Prepare to Fail 19/05/22: EP 2 - Building Narrative, Basic Character Idea's and World Map.
23/05/22: EP 3 - Setting Up Character Classes
26/05/22: EP 4A & B - Actor/Class Skill Set Up
30/05/22: EP 5 - Combining Character and Class. Class Change Mechanic
02/06/22: EP 6 - World Map Design
06/06/22: EP 7 - Designing a Town with Purpose
09/06/22: EP 8 - Cutscenes Part 1
13/06/22: EP 9 - Cutscenes Part 2
16/06/22: EP10 - Sprite Sheet Editing/Cutscene Part 3
20/06/22: EP11 - Dungeon Design Part 1
23/06/22: EP12 - On Map Battle Trigger/Dungeon Design Part 2
27/06/22: EP13 - Pre-Boss MiniGame (Aerial Attack)
30/06/22: EP14 - Putting Enemies Together
04/07/22: EP15 - Putting Boss Together
07/07/22: EP16 - Creating Items and Adding Treasure to Maps
11/07/22: EP 17 - Testing our Proof of Concept, Bug Fixing, Polishing and Iteration
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Any questions, comments or mechanics you would like to see tackled/added in the series, post away.