Intro :
This script is used to edit the Title Screen your game, for example randomize a lot of pictures and then choose one image to be used as image Title Screen and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.
Features :
Random Picture Title Screen
Random BGM Title Screen
Script :
Spoiler Code:
#==============================================================================# ** Title ScreenZ 1.1#------------------------------------------------------------------------------# This script is used to edit the Title Screen your game, for example randomize# a lot of pictures and then choose one image to be used as image Title Screen # and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.## Developer : Arpib.Z.Zaszi# #------------------------------------------------------------------------------# Change Logs :# -----------------------------------------------------------------------------# Version 1.0 (09 Juli 2015):# - Created of Script TitleScreenZ## Version 1.1 (10 Juli 2015): # - Added Script Random BGM Title Screen#==============================================================================module TitleScreenZ # List name file images in folder ../Graphics/Titles/ Images = ["Images1", "Images2", "Images3", "Images4", "Images5"] # List name file BGM in folder ../Audio/BGM/ BGM = ["BGM1", "BGM2", "BGM3", "BGM4", "BGM5"] endclass Scene_Title #-------------------------------------------------------------------------- # * Processing Random Title ScreenZ #-------------------------------------------------------------------------- def main # If battle test if $BTEST battle_test return end # Load database $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Make system object $game_system = Game_System.new # Make title graphic @sprite = Sprite.new $RandomImagesTitleScreen = TitleScreenZ::Images[rand(TitleScreenZ::Images.size)] @sprite.bitmap = RPG::Cache.title($RandomImagesTitleScreen) # Make command window s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.back_opacity = 160 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 # Continue enabled determinant # Check if at least one save file exists # If enabled, make @continue_enabled true; if disabled, make it false @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end # If continue is enabled, move cursor to "Continue" # If disabled, display "Continue" text in gray if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # Play title BGM $RandomBGMTitleScreen = TitleScreenZ::BGM[rand(TitleScreenZ::BGM.size)] Audio.bgm_play("Audio/BGM/" + $RandomBGMTitleScreen) # Stop playing ME and BGS Audio.me_stop Audio.bgs_stop # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of command window @command_window.dispose # Dispose of title graphic @sprite.bitmap.dispose @sprite.dispose endend
Intructions :
Copy script
Open Script Editor in RPG Maker XP
Paste the script into sections below Main but above Materials Process