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[转载] Adding Adjustable Plugin Parameters (Solved)

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    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Ive made a plugin to enhance the effect of luck differences when calculating if someone receive a status ailment or not. Ive realized it would be tedious, during playtesting, to constantly adjust the values on the .JS file directly, then go to Plugin > press refresh each time. I would like to add a "Plugin Parameter" so that the user (might put it on Itch later on) can adjust the values with up and down arrows or simply enter their own numbers via the plugin menu.

    What would I need to add, and how should I do so, in this context? I would like its parts explained, if easily done. I've added the plugin's current content in the spoilers button below. Thanks in advance!

    Spoiler: Luck Effect Booster.js
                    Code:        
    //============================================================================= // Luck Effect Booster.js //============================================================================= /*:  * @plugindesc [v1.O] Raises the intensity of Luck in Luck value differences.  * @Target [MZ]  * @author Nirriti  * @url https://succubus-nirriti.itch.io  * @help [ DESCRIPTION ]  * Default Rate: For each point differences in Luck of 100, add +1O%/-1O%  * chances to inflict or resist a status ailment during battle. This is too  * low. This plugin enables a wider range of effective luck difference bonus.  * The default values (RMMZ engine): O.OO1 : O.O. CURRENT: +2O%.  *  *  *  [ VALUE CHANGES / DIFF BONUS ]     [IF DIFF:1OO] [IF DIFF:5O]  *  *      O.O1O:       + 1.O % Bonus        + 1OO %       + 5O %  *      O.OO8:       + O.8 % Bonus        +  8O %       + 4O %  *      O.OO5:       + O.5 % Bonus        +  5O %       + 25 %  *      O.OO4:       + O.4 % Bonus        +  4O %       + 2O %  *      O.OO3:       + O.3 % Bonus        +  3O %       + 15 %  *      O.OO2:       + O.2 % Bonus        +  2O %       + 1O %  *      O.OO1:       + O.1 % Bonus        +  1O %       +  5 %  *  *  * [ COMPATIBILITY ]  * Made for RPGMaker MZ as a standalone plugin.  *  */    (function() {  Game_Action.prototype.lukEffectRate = function(target) {     return Math.max(1.0 + (this.subject().luk - target.luk) * 0.002, 0.0);  };




    本贴来自国际rpgmaker官方论坛作者:Nirriti处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/adding-adjustable-plugin-parameters-solved.183352/
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