Mind sharing some best practices to do async in MV/MZ? Especially on loading assets.
Any methods you usually use outside bitmap.addLoadListener?
Is it ok to use web dev pattern such as async/await or chaining then ? lol
What to do for loading critical visual assets? Gameplay critical assets, for example. Any patterns for triggering the load screen when not all assets are ready yet? Honestly I don't know how the engine triggers the loading screen, mind pointing me to the code?