Using VX Ace
I have an idea for something and wondered if it would be possible.
The concept is to make a large space available and in a window have the data move to the position that the player moves to.
To illustrate Lets say I have a scene where I show some windows.
One of the windows in that scene is active and will move when the player uses the direction keys.
So changing position index perhaps in an array or something. not sure yet how to make a 3x3 array, 4x4 etc.
So it would work something like this
The large black area is the data space and the blue box is the window that will show the data.
Using the direction keys will move the black circle to the position that the player moves to (the current selection is always in the middle of the blue window)
Since windows are defined to a specific size I wasn't sure if this could be done and that the data space (black circle) would be varied depending on how much data is to be displayed (adjustable)
Thoughts?
*update
I think the way to do this is to just move the position marker for the data and adjust the 'window' contents to reflect that. Now to just figure that part out.