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[制作教程] Easiest run and chase event.

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    灌水之王

    发表于 7 天前 | 显示全部楼层 |阅读模式
    Most of the horror rpg games we played today will imply the run and chase concept, an enemy popping up and chase the player and the game will end automatically once the enemy touches the player.

    Some developer will use certain script or common parallel event with some timer setting for this. They could be complex and difficult for some person, especially the beginner so in this tutorial, I will show you the easiest run and chase event that you could made.

    The only flaw about this run and chase event is the enemy movement is a bit disoriented.  It could move randomly, like go upwards or downwards for seconds while chasing you. It’s not a smooth chase like you see in Ao Oni scene, for an example.

    But otherwise, it still works and really a best choice if you want to start an idea of locking a player in the room with the enemy and the player need to look for key to escape while avoiding the enemy in the process.

    1. As usual, pick any desired map and place the enemy sprite on it (the one in the circle).

    Spoiler



    2. Now, click on the enemy sprite and set up the following setting for the event page one.

    Spoiler
    Pay attention to Autonomous Movement section, you can change the speed as you like but it is not recommended for the frequency. Make sure the trigger is ‘event touch’ and type of movement is ‘approach’.

    Now, for the event a command (In the yellow circle) is where you place the game over setting when the enemy touches you. This is just an example of what I did in my game. You can apply your own game over command here based on your creativity.



    3. If you wish the enemy only to start to chase you after certain time you walk in the room, have this command on the event page one.

    Spoiler
    In event command, select wait and insert how many desired frame for enemy have to stay still before it could chase the player. I did some experiment and having 25 wait frames will make the enemy froze for 5 or 6 seconds before it chasing you.

    You can adjust this wait frames, toying around and see the result by yourself.  Anyway, just make sure you ended the command event with a switch turned ON (i.e switch 126).

    Click and create new event page (event page 2) and just do like above step but change the condition box for switch 126 is on.





    4. Good luck and have fun.


    本贴来自国际rpgmaker官方论坛作者:mightydarkchocolate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/easiest-run-and-chase-event.21425/

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