(Work Around) Android Tinting is Broken, How do I fix this?
Unless this has been fixed, Mods please delete this.
When using tinting on android, one of the values in RGB will not work, resulting in a poop color tint
as of 10/29/2015, this is a bug in RMMV. There is a way to go around this though with pictures.
[url=https://forums.rpgmakerweb.com/attachments/1-png.25027/][/url]
1. Create a picture with MS paint, change the Resolution to something close if not larger than your game. Paint the image dark blue. Import this to your project. (save as png)
2. Create two common events.
First common event will..
SHOW PICTURE[NIGHTTIME.png]
Opacity set to 0, Uncheck Wait
Move Picture[NIGHTTIME.png]
Opacity set to 100, no wait to 120 frames
Now create a DAYTIME event. Copy and paste your Move picture event from the last one but set opacity back to 0.
Move Picture [Thatonepicturefromabove]
Opacity = 0, 120 frames, No wait
Replace your Tint calls with these common events!
Android no longer is calling RGB for tinting, your picture which is tinted the color you want is doing the job for you. You should see how this effects FPS though.. You can change the color of the image, or change the opacity for more control. I hope this helps
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