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[转载发布] Picture Menu

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    [LV.7]常住居民III

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Picture Menu 1.0.1

    by Todd (or DoctorTodd on RMRK)

    Introduction

    Sets the windows opacity to 0 and uses a picture instead.

    Features

    Easy to use

    Screenshots

    http://www.freeimagehosting.net/jp4lc

    How to Use

    Paste above main

    Put the picture in system and PUT THE CORRECT NAME between the quotation marks.

    Demo

    I don't think it's really necessary.

    Script

    Spoiler                 Code:        
    #=============================================================================== # # DT's Picture Menu # Author: DoctorTodd (edited by Pacman) # Date (01/17/2012) # Type: (Menu) # Version: (1.0.0) # Level: (Simple) # Email: BeaconGames2011@gmail.com # #=============================================================================== # # Description: Sets the windows opacity to 0 and uses a picture instead. # # Credits: Me (DoctorTodd), Pacman # #=============================================================================== # # Instructions # Paste above main. # Put the picture in system and PUT THE CORRECT NAME between the quotation marks. #   #=============================================================================== # # Editing begins at line 29 and ends at 31 # #===============================================================================  module DT_PICMENU   #Picture name.   BACKGROUND = ('Menu_GUI') end  #============================================================================== # ** Scene_Menu #------------------------------------------------------------------------------ #  This class performs the menu screen processing. #==============================================================================  class Scene_Menu < Scene_Base   #--------------------------------------------------------------------------   # * Start processing   #--------------------------------------------------------------------------   alias dt_picmenu_start start   def start(*args)         dt_picmenu_start(*args)         @GUI = Sprite.new         @GUI.bitmap = Cache.system (DT_PICMENU::BACKGROUND)         @gold_window.opacity = 0         @status_window.opacity = 0         @command_window.opacity = 0   end   #--------------------------------------------------------------------------   # * Termination Processing   #--------------------------------------------------------------------------   alias dt_picmenu_terminate terminate   def terminate(*args)         dt_picmenu_terminate(*args)         @GUI.dispose   end end





    FAQ

    None right now.

    Credit and Thanks

    - Todd

    - Pacman (For editing the script to make it more effective)

    Author's Notes

    Free for non-commercial and commercial games. You must credit me! If you use this in a commercial game I expect a free copy.


    本贴来自国际rpgmaker官方论坛作者:Todd处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/picture-menu.182/
    天天去同能,天天有童年!
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