Here's a video tutorial that I made that demonstrates how to skip evented splash screens
It assumes you are using a plugin that allows you to use an event to build your splash screen, such as
Pre-Title Events
Background Information
A splash screen looks something like this:
It's a sequence of animations that you might show when your game launches.
Now, what if you wanted to skip it after the player has seen it once?
Solution?
You may be familiar with event commands such as "Control Switches" or "Control Variables".
So what you might do is to simply turn on a switch or set a variable to a certain value, and then use a conditional branch to determine whether the splash screen sequence should be skipped or not.
Problems
One problem with these commands is they only apply to the specific save files that you are working with.
Pre-title screens, on the other hand, do not load any particular save file information, so if you tried to create a conditional branch on a certain variable, it wouldn't help because those variables settings will not be saved.
One solution is to use a plugin that will allow you to access "global" data. That is, data that is independent of save files. You could use this data anywhere: during the title screen, from OTHER save files, and so on.
The plugin I used to accomplish this is the
Shared Variables Plugin, Chikawa, which provides you with an easy way to create "shared variables".
Tutorial
I have created a tutorial in video format, which demonstrates how it's done. It shows the plugin command that you use to set the shared variable, as well as the conditional branch that you will need in order to check the value.
Let me know what you think of the video tutorial.
I have made a lot of assumptions about the viewer's knowledge of RPG Maker MV.
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/skipping-custom-evented-splash-screens-using-chikuwa.49858/