设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 99|回复: 0

[转载发布] One Actor Battle Status

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    慵懒
    3 天前
  • 签到天数: 207 天

    连续签到: 1 天

    [LV.7]常住居民III

    3646

    主题

    862

    回帖

    2万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    21262
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    25800

    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    One Actor Battle Status 1.1.0

    by Todd (or DoctorTodd on RMRK)

    Introduction

    Modifies any battle system that use Window_BattleStatus to work as if there is only one actor.

    Features

    Good for games with one person

    Compatible with just about every battle system

    Screenshots

    http://i43.tinypic.com/s6kdvo.png

    How to Use

    Paste above main

    Demo

    I don't think it's really necessary.

    Script

    Spoiler                 Code:        
    #=============================================================================== # # DT's One Person Battle # Author: DoctorTodd # Date (02/19/2012) # Type: (Battle Plug-in) # Version: (1.1.0) # Level: (Simple) # Email: BeaconGames2011@gmail.com # #=============================================================================== # # Description: Modifies any battle system that use Window_BattleStatus to work as # if there is only one actor. # # # Credits: Me (DoctorTodd), TDS (Help for removing curor) # #=============================================================================== # # Instructions # Paste above main. # #=============================================================================== # # Editing begins on 31 and ends on 36. # #=============================================================================== module DTBS    #Picure to be used if you want to use one.   GUI = ("Battle_GUI")    #Don't touch unless you use a picture or just want the window to be transparent,   #if you do set to 0 for transparent and 255 for opaque.   OPACITY = (255) end  class Window_BattleStatus < Window_Selectable include DTBS   #--------------------------------------------------------------------------   # * Object Initialization   #--------------------------------------------------------------------------   def initialize         super(0, 0, 416, 128)         refresh         update_cursor         self.opacity = (DTBS::OPACITY)         @GUIPIC = Sprite.new         @GUIPIC.bitmap = Cache.system(DTBS::GUI)         end   #--------------------------------------------------------------------------   # * Dispose   #--------------------------------------------------------------------------   def dispose         super   end   #--------------------------------------------------------------------------   # * Refresh   #--------------------------------------------------------------------------   def refresh         self.contents.clear          draw_items    end   #--------------------------------------------------------------------------   # * Update cursor   #--------------------------------------------------------------------------   def update_cursor          self.cursor_rect.empty   end   #--------------------------------------------------------------------------   # * Draw Item   #         index : Item number   #--------------------------------------------------------------------------   def draw_items         actor = $game_party.members[0]         draw_actor_face(actor, 0, 0, size = 96)         draw_actor_name(actor, 105, 0)         draw_actor_hp(actor, 110 ,40, width = 175)         draw_actor_mp(actor, 110 , 65, width = 175)         draw_actor_state(actor, 310, 65, width = 96)         draw_actor_graphic(actor, 220, 160)         draw_actor_level(actor, 230, 0)         draw_actor_graphic(actor, 343, 60)   end end[/





    FAQ

    Q. What are the coordinates for the atb gauge in Tankentia 3.4?

    A.362, 310

    Credit and Thanks

    - Todd

    Author's Notes

    Free for non-commercial and commercial games. You must credit me! If you use this in a commercial game I expect a free copy.


    本贴来自国际rpgmaker官方论坛作者:Todd处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/one-actor-battle-status.181/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-10 02:05 , Processed in 0.066187 second(s), 57 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表