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[转载发布] GPT生成的插件出现错误

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    灌水之王

    发表于 2024-2-15 08:36:28 | 显示全部楼层 |阅读模式
    我用GPT生成一个密码匹配插件,貌似很规整,但实际用的时候出现错误“Type Error sceneClass is not a constructor”。

    请各位大佬帮我看看怎么回事。

    代码如下:
    1. //=============================================================================// PasswordInputWindow.js//=============================================================================/*: * @plugindesc Allows you to create a password input window for your game.  * @version 1.0.0 * @license MIT * @author Made by Lost * * @help * * This plugin allows you to create a password input window for your game. To use * it, simply call the following function: * *   LostPasswordInputManager.showPasswordInput(message, password, callback); * * This will create a new window with the specified message and a password text * input field. The player will need to enter the correct password to proceed. * * The 'password' parameter is a string containing the correct password. If it * is not specified, the default password will be '1234'. * * The 'callback' parameter is a function that will be called if the password is * correct. If it is not specified, the default behavior is to do nothing. * * Example usage: * *   LostPasswordInputManager.showPasswordInput('Please enter the password:', *                                               'password1234', *                                               function() { *     console.log('Password is correct!'); *   }); */var LostPasswordInputManager = LostPasswordInputManager || {};(function() {  //---------------------------------------------------------------------------  // Scene_PasswordInput  //  // The scene class for handling password input.  function Scene_PasswordInput() {    this.initialize.apply(this, arguments);  }  Scene_PasswordInput.prototype = Object.create(Scene_MenuBase.prototype);  Scene_PasswordInput.prototype.constructor = Scene_PasswordInput;  Scene_PasswordInput.prototype.initialize = function() {    Scene_MenuBase.prototype.initialize.call(this);  };  Scene_PasswordInput.prototype.create = function() {    Scene_MenuBase.prototype.create.call(this);    this.createInputField();    this.createMessageWindow();    this.createErrorWindow();    this._inputField.activate();  };  Scene_PasswordInput.prototype.createMessageWindow = function() {    this._messageWindow = new Window_Base(0, 0, 400, 120);    this._messageWindow.x = (Graphics.boxWidth - this._messageWindow.width) / 2;    this._messageWindow.y = 100;    this._messageWindow.drawText(this.message, 0, 0, this._messageWindow.width, 'center');    this.addChild(this._messageWindow);  };  Scene_PasswordInput.prototype.createErrorWindow = function() {    this._errorWindow = new Window_Base(0, 0, 400, 60);    this._errorWindow.x = (Graphics.boxWidth - this._errorWindow.width) / 2;    this._errorWindow.y = this._messageWindow.y + this._messageWindow.height;    this.addChild(this._errorWindow);  };  Scene_PasswordInput.prototype.createInputField = function() {    var x = (Graphics.boxWidth - 200) / 2;    var y = this._messageWindow.y + this._messageWindow.height + 10;    this._inputField = new Window_PasswordInput(x, y, 200);    this.addChild(this._inputField);  };  Scene_PasswordInput.prototype.update = function() {    Scene_MenuBase.prototype.update.call(this);    if (this._inputField.isValid() && this._inputField.text() === this.password) {      this.onPasswordCorrect();    }  };  Scene_PasswordInput.prototype.onPasswordCorrect = function() {    if (typeof this.callback === 'function') {      this.callback.call(this);    }    SceneManager.pop();  };  Scene_PasswordInput.prototype.onError = function() {    this._inputField.clear();    this._inputField.activate();    this._errorWindow.contents.clear();    this._errorWindow.drawText("Incorrect password entered.", 0, 0, this._errorWindow.width, 'center');  };  Scene_PasswordInput.prototype.message = '';  Scene_PasswordInput.prototype.password = '';  Scene_PasswordInput.prototype.callback = null;  //---------------------------------------------------------------------------  // LostPasswordInputManager  //  // The main static class for managing password input.  LostPasswordInputManager.showPasswordInput = function(message, password, callback) {    var scene = new Scene_PasswordInput();    scene.message = message;    scene.password = password || '1234';    scene.callback = callback;    SceneManager.push(scene);  };})();复制代码
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                 本帖来自P1论坛作者beiduo,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=492963  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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