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之前练手用的,因为覆盖了很多函数,感觉会冲突的哗啦哗啦
默认工程可以用,用了YEP的也可以用,不过写的比较乱,主要是分享一下想法
update 2016/01/16:
- 修正交通工具无效的问题
实现功能:
1 鼠标: 将判定点从按下改为单击(按下再弹起)
2 鼠标: 修改移动事件的判定
3 鼠标: 选择窗口鼠标滑动改变选项,点击即是确认
4 鼠标: 地图上,点击鼠标表示移动到点,会触发事件。长按鼠标表示向点移动,不会触发事件和目的地闪动的动画。鼠标和人物距离远会变为跑动。
5 触摸: 将判定点从按下改为单击
6 触摸: 增加向左快速滑动手势,表示返回
7 触摸: 修正YEP战斗导致chrome触摸无法选中敌人的问题
8 触摸: 选择窗口取消按住拖动改变当前选项,改为按住拖动滑动页面,点击既是确认
9 触摸: 地图上,单击手指是移动到点,会触发时间,按住手指表示向点移动,不会触发事件。手指和人物距离远会变为跑动。
JAVASCRIPT 代码 下载
- //=============================================================================
- // Trentswd Plugins - Touch Event Extend
- // TWDP_TouchEventEx.js
- //=============================================================================
- var Imported = Imported || {};
- Imported.TWDP_TouchEventEx = true;
- var TWDP = TWDP || {};
- TWDP.TEE = TWDP.TEE || {};
- //=============================================================================
- /*:
- * @plugindesc v1.00 Extend the Touch Event
- * @author Trentswd
- *
- * @help
- * ============================================================================
- * Introduction
- * ============================================================================
- *
- * Don't have time to write this right now, sorry.
- *
- * ============================================================================
- * Plugin Commands
- * ============================================================================
- *
- * Don't have time to write this right now, sorry.
- *
- */
- //=============================================================================
- //=============================================================================
- // Parameter Variables
- //=============================================================================
- TWDP.parameters = PluginManager.parameters('TWDP_TouchEventEx');
- TWDP.TEE.param = TWDP.TEE.param || {};
- function distanceOfTwoPoints(x1, y1, x2, y2) {
- return Math.round(
- Math.sqrt(
- Math.pow(x1 - x2, 2) +
- Math.pow(y1 - y2, 2)
- )
- );
- };
- (function($) {
- $.backup = $.backup || {};
- //-----------------------------------------------------------------------------
- /**
- * The static class that handles input data from the mouse and touchscreen.
- *
- * @class TouchInput
- */
- TouchInput.clickDelta = 5;
- TouchInput.backGestureSpeedThreshold = 30;
- TouchInput.backGestureDistanceThreshold = 20;
- /**
- * Initializes the touch system.
- *
- * @static
- * @method initialize
- */
- TouchInput.initialize = function() {
- this.clear();
- this._setupEventHandlers();
- };
- /**
- * The wait time of the pseudo key repeat in frames.
- *
- * @static
- * @property keyRepeatWait
- * @type Number
- */
- TouchInput.keyRepeatWait = 24;
- /**
- * The interval of the pseudo key repeat in frames.
- *
- * @static
- * @property keyRepeatInterval
- * @type Number
- */
- TouchInput.keyRepeatInterval = 6;
- /**
- * Clears all the touch data.
- *
- * @static
- * @method clear
- */
- $.backup.TouchInput_clear = TouchInput.clear;
- TouchInput.clear = function() {
- $.backup.TouchInput_clear.call(this);
- this._pressed = {};
- this._pressed.left = {};
- this._pressed.left.isPressed = false;
- this._pressed.left.pressX = 0;
- this._pressed.left.pressY = 0;
- this._pressed.right = {};
- this._pressed.right.isPressed = false;
- this._pressed.right.pressX = 0;
- this._pressed.right.pressY = 0;
- this._pressed.middle = {};
- this._pressed.middle.isPressed = false;
- this._pressed.middle.pressX = 0;
- this._pressed.middle.pressY = 0;
- this._pressed.touch = {};
- this._pressed.touch.isPressed = false;
- this._pressed.touch.pressX = 0;
- this._pressed.touch.pressY = 0;
- this._clicked = {};
- this._clicked.left = {};
- this._clicked.left.isClicked = false;
- this._clicked.left.x = 0;
- this._clicked.left.y = 0;
- this._clicked.right = {};
- this._clicked.right.isClicked = false;
- this._clicked.right.x = 0;
- this._clicked.right.y = 0;
- this._clicked.middle = {};
- this._clicked.middle.isClicked = false;
- this._clicked.middle.x = 0;
- this._clicked.middle.y = 0;
- this._clicked.touch = {};
- this._clicked.touch.isClicked = false;
- this._clicked.touch.x = 0;
- this._clicked.touch.y = 0;
- this._pressed.left.time = 0;
- this._pressed.right.time = 0;
- this._pressed.middle.time = 0;
- this._pressed.touch.time = 0;
- this._events._clicked = {};
- this._events._clicked.left = {};
- this._events._clicked.left.isClicked = false;
- this._events._clicked.left.x = 0;
- this._events._clicked.left.y = 0;
- this._events._clicked.right = {};
- this._events._clicked.right.isClicked = false;
- this._events._clicked.right.x = 0;
- this._events._clicked.right.y = 0;
- this._events._clicked.middle = {};
- this._events._clicked.middle.isClicked = false;
- this._events._clicked.middle.x = 0;
- this._events._clicked.middle.y = 0;
- this._events._clicked.touch = {};
- this._events._clicked.touch.isClicked = false;
- this._events._clicked.touch.x = 0;
- this._events._clicked.touch.y = 0;
- this._events._pressed = {};
- this._events._pressed.left = {};
- this._events._pressed.left.isPressed = false;
- this._events._pressed.left.pressX = 0;
- this._events._pressed.left.pressY = 0;
- this._events._pressed.right = {};
- this._events._pressed.right.isPressed = false;
- this._events._pressed.right.pressX = 0;
- this._events._pressed.right.pressY = 0;
- this._events._pressed.middle = {};
- this._events._pressed.middle.isPressed = false;
- this._events._pressed.middle.pressX = 0;
- this._events._pressed.middle.pressY = 0;
- this._events._pressed.touch = {};
- this._events._pressed.touch.isPressed = false;
- this._events._pressed.touch.pressX = 0;
- this._events._pressed.touch.pressY = 0;
- this.touchScroll = {};
- this.touchScroll.x = 0;
- this.touchScroll.y = 0;
- this._events.touchScroll = {};
- this._events.touchScroll.x = 0;
- this._events.touchScroll.y = 0;
- }
- /**
- * Updates the touch data.
- *
- * @static
- * @method update
- */
- $.backup.TouchInput_update = TouchInput.update;
- TouchInput.update = function() {
- $.backup.TouchInput_update.call(this);
- this._pressed.left.isPressed = this._events._pressed.left.isPressed;
- this._pressed.left.pressX = this._events._pressed.left.pressX;
- this._pressed.left.pressY = this._events._pressed.left.pressY;
- this._pressed.right.isPressed = this._events._pressed.right.isPressed;
- this._pressed.right.pressX = this._events._pressed.right.pressX;
- this._pressed.right.pressY = this._events._pressed.right.pressY;
- this._pressed.middle.isPressed = this._events._pressed.middle.isPressed;
- this._pressed.middle.pressX = this._events._pressed.middle.pressX;
- this._pressed.middle.pressY = this._events._pressed.middle.pressY;
- this._pressed.touch.isPressed = this._events._pressed.touch.isPressed;
- this._pressed.touch.pressX = this._events._pressed.touch.pressX;
- this._pressed.touch.pressY = this._events._pressed.touch.pressY;
- if (this._pressed.left.isPressed) {
- this._pressed.left.time++;
- } else {
- this._pressed.left.time = 0;
- }
- if (this._pressed.right.isPressed) {
- this._pressed.right.time++;
- } else {
- this._pressed.right.time = 0;
- }
- if (this._pressed.middle.isPressed) {
- this._pressed.middle.time++;
- } else {
- this._pressed.middle.time = 0;
- }
- if (this._pressed.touch.isPressed) {
- this._pressed.touch.time++;
- } else {
- this._pressed.touch.time = 0;
- }
- this._clicked.left.isClicked = this._events._clicked.left.isClicked;
- this._clicked.left.x = this._events._clicked.left.x;
- this._clicked.left.y = this._events._clicked.left.y;
- this._clicked.right.isClicked = this._events._clicked.right.isClicked;
- this._clicked.right.x = this._events._clicked.right.x;
- this._clicked.right.y = this._events._clicked.right.y;
- this._clicked.middle.isClicked = this._events._clicked.middle.isClicked;
- this._clicked.middle.x = this._events._clicked.middle.x;
- this._clicked.middle.y = this._events._clicked.middle.y;
- this._clicked.touch.isClicked = this._events._clicked.touch.isClicked;
- this._clicked.touch.x = this._events._clicked.touch.x;
- this._clicked.touch.y = this._events._clicked.touch.y;
- this._events._clicked.left.isClicked = false;
- this._events._clicked.left.x = 0;
- this._events._clicked.left.y = 0;
- this._events._clicked.right.isClicked = false;
- this._events._clicked.right.x = 0;
- this._events._clicked.right.y = 0;
- this._events._clicked.middle.isClicked = false;
- this._events._clicked.middle.x = 0;
- this._events._clicked.middle.y = 0;
- this._events._clicked.touch.isClicked = false;
- this._events._clicked.touch.x = 0;
- this._events._clicked.touch.y = 0;
- this.touchScroll.x = this._events.touchScroll.x;
- this.touchScroll.y = this._events.touchScroll.y;
- this._events.touchScroll.x = 0;
- this._events.touchScroll.y = 0;
- };
- TouchInput.judgePressed = function(button) {
- return this._pressed[button].isPressed;
- }
- TouchInput.judgeClicked = function(button) {
- return this._clicked[button].isClicked;
- }
- TouchInput.judgeLongPressed = function(button, time) {
- if (time === undefined) {
- time = this.keyRepeatWait
- }
- if (this.judgePressed(button)) {
- return this._pressed[button].time >= time;
- }
- return false;
- }
- /**
- * @static
- * @method _onMouseDown
- * @param {MouseEvent} event
- * @private
- */
- TouchInput._onMouseDown = function(event) {
- if (event.button === 0) {
- this._onLeftButtonDown(event);
- } else if (event.button === 1) {
- this._onMiddleButtonDown(event);
- } else if (event.button === 2) {
- this._onRightButtonDown(event);
- }
- this._date = Date.now();
- };
- /**
- * @static
- * @method _onLeftButtonDown
- * @param {MouseEvent} event
- * @private
- */
- TouchInput._onLeftButtonDown = function(event) {
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- if (Graphics.isInsideCanvas(x, y)) {
- this._mousePressed = true;
- this._pressedTime = 0;
- this._events._pressed.left.isPressed = true;
- this._events._pressed.left.pressX = x;
- this._events._pressed.left.pressY = y;
- this._onTrigger(x, y);
- }
- };
- /**
- * @static
- * @method _onMiddleButtonDown
- * @param {MouseEvent} event
- * @private
- */
- TouchInput._onMiddleButtonDown = function(event) {
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- if (Graphics.isInsideCanvas(x, y)) {
- this._events._pressed.middle.isPressed = true;
- this._events._pressed.middle.pressX = x;
- this._events._pressed.middle.pressY = y;
- }
- };
- /**
- * @static
- * @method _onRightButtonDown
- * @param {MouseEvent} event
- * @private
- */
- TouchInput._onRightButtonDown = function(event) {
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- if (Graphics.isInsideCanvas(x, y)) {
- this._events._pressed.right.isPressed = true;
- this._events._pressed.right.pressX = x;
- this._events._pressed.right.pressY = y;
- //this._onCancel(x, y);
- }
- };
- /**
- * @static
- * @method _onMouseMove
- * @param {MouseEvent} event
- * @private
- */
- $.backup.TouchInput_onMouseMove = TouchInput._onMouseMove;
- TouchInput._onMouseMove = function(event) {
- $.backup.TouchInput_onMouseMove.call(this, event);
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- this._onMove(x, y);
- };
- TouchInput._onClick = function(x, y, button) {
- if (button === 0) {
- if (this._clicked.left.cancelNext) {
- this._clicked.left.cancelNext = false;
- return;
- }
- this._events._clicked.left.isClicked = true;
- this._events._clicked.left.x = x;
- this._events._clicked.left.y = y;
- } else if (button === 1) {
- if (this._clicked.right.cancelNext) {
- this._clicked.right.cancelNext = false;
- return;
- }
- this._events._clicked.right.isClicked = true;
- this._events._clicked.right.x = x;
- this._events._clicked.right.y = y;
- this._onCancel(x, y);
- } else if (button === 2) {
- if (this._clicked.middle.cancelNext) {
- this._clicked.middle.cancelNext = false;
- return;
- }
- this._events._clicked.middle.isClicked = true;
- this._events._clicked.middle.x = x;
- this._events._clicked.middle.y = y;
- } else if (button === 'touch') {
- if (this._clicked.touch.cancelNext) {
- this._clicked.touch.cancelNext = false;
- return;
- }
- this._events._clicked.touch.isClicked = true;
- this._events._clicked.touch.x = x;
- this._events._clicked.touch.y = y;
- }
- }
- TouchInput.cancelNextClick = function(button) {
- this._clicked[button].cancelNext = true;
- }
- TouchInput._onLeftButtonUp = function(event) {
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- if (Graphics.isInsideCanvas(x, y)) {
- this._events._pressed.left.isPressed = false;
- var distance = distanceOfTwoPoints(this._pressed.left.pressX, this._pressed.left.pressY,
- x, y)
- if (distance TouchInput.backGestureDistanceThreshold) {
- return true;
- }
- }
- return false;
- };
- /**
- * @static
- * @method _onTouchCancel
- * @param {TouchEvent} event
- * @private
- */
- TouchInput._onTouchCancel = function(event) {
- this._screenPressed = false;
- };
- /**
- * @static
- * @method _onPointerDown
- * @param {PointerEvent} event
- * @private
- */
- TouchInput._onPointerDown = function(event) {
- if (event.pointerType === 'touch' && !event.isPrimary) {
- var x = Graphics.pageToCanvasX(event.pageX);
- var y = Graphics.pageToCanvasY(event.pageY);
- if (Graphics.isInsideCanvas(x, y)) {
- // For Microsoft Edge
- this._onCancel(x, y);
- event.preventDefault();
- }
- }
- };
- /**
- * @static
- * @method _onTrigger
- * @param {Number} x
- * @param {Number} y
- * @private
- */
- TouchInput._onTrigger = function(x, y) {
- this._events.triggered = true;
- this._x = x;
- this._y = y;
- this._date = Date.now();
- };
- /**
- * @static
- * @method _onCancel
- * @param {Number} x
- * @param {Number} y
- * @private
- */
- TouchInput._onCancel = function(x, y) {
- this._events.cancelled = true;
- this._x = x;
- this._y = y;
- };
- /**
- * @static
- * @method _onMove
- * @param {Number} x
- * @param {Number} y
- * @private
- */
- TouchInput._onMove = function(x, y) {
- this._events.moved = true;
- this._x = x;
- this._y = y;
- };
- /**
- * @static
- * @method _onRelease
- * @param {Number} x
- * @param {Number} y
- * @private
- */
- TouchInput._onRelease = function(x, y) {
- this._events.released = true;
- this._x = x;
- this._y = y;
- };
- Window_Selectable.prototype.processTouch = function() {
- if (this.isOpenAndActive()) {
- if (TouchInput.isTriggered() && this.isTouchedInsideFrame()) {
- //this._touching = true;
- } else if ((TouchInput.judgeClicked("left")) && this.isTouchedInsideFrame()) {
- this.onTouch(false);
- this.onTouch(true);
- } else if (TouchInput.judgeClicked("touch") && this.isTouchedInsideFrame()) {
- this.onTouch(false);
- this.onTouch(true);
- } else if (TouchInput.isCancelled()) {
- if (this.isCancelEnabled()) {
- this.processCancel();
- }
- }
- if (this._touching) {
- if (TouchInput.isPressed()) {
- this.onTouch(false);
- } else {
- this._touching = false;
- }
- }
- if (TouchInput.isMoved() && this.isTouchedInsideContents()) {
- this.onTouch(false);
- }
- } else {
- this._touching = false;
- }
- };
- Window_Selectable.prototype.onTouch = function(triggered) {
- var lastIndex = this.index();
- var x = this.canvasToLocalX(TouchInput.x);
- var y = this.canvasToLocalY(TouchInput.y);
- var hitIndex = this.hitTest(x, y);
- if (hitIndex >= 0) {
- if (hitIndex === this.index()) {
- if (triggered && this.isTouchOkEnabled()) {
- this.processOk();
- }
- } else if (this.isCursorMovable()) {
- this.select(hitIndex);
- if (triggered && this.isTouchOkEnabled()) {
- this.processOk();
- }
- }
- } else if (this._stayCount >= 10) {
- if (y < this.padding) {
- this.cursorUp();
- } else if (y >= this.height - this.padding) {
- this.cursorDown();
- }
- }
- if (this.index() !== lastIndex && triggered) {
- SoundManager.playCursor();
- }
- };
- Window_Selectable.prototype.isTouchedInsideContents = function() {
- var x = this.canvasToLocalX(TouchInput.x);
- var y = this.canvasToLocalY(TouchInput.y);
- if (Imported.TWDP_BaseWindowEx) {
- return x >= this.paddingLeft() && y >= this.paddingTop() && x < this.width - this.paddingLeft() - this.paddingRight() && y < this.height - this.paddingTop() - this.paddingBottom();
- } else {
- return x >= this.padding && y >= this.padding && x < this.width - this.padding * 2 && y < this.height - this.padding * 2;
- }
- };
- $.backup.Window_Selectable_processWheel = Window_Selectable.prototype.processWheel;
- Window_Selectable.prototype.processWheel = function() {
- $.backup.Window_Selectable_processWheel.call(this);
- if (this._touchSrollY === undefined) {
- this._touchSrollY = 0;
- }
- if (this.isOpenAndActive()) {
- if (TouchInput.judgePressed('touch')) {
- if (this._touchSrollY * TouchInput.touchScroll.y < 0) {
- this._touchSrollY = 0;
- }
- this._touchSrollY += TouchInput.touchScroll.y;
- } else {
- this._touchSrollY = 0;
- }
- //console.log(this._touchSrollY, TouchInput.touchScroll.y, this._cursorRect.height);
- if (this._touchSrollY >= this.itemHeight()) {
- this.scrollDown();
- this._touchSrollY -= this.itemHeight();
- }
- if (this._touchSrollY = 0 && y >= 0 && x < this.width && y < this.height;
- };
- Game_Player.prototype.triggerTouchActionD1 = function(x1, y1) {
- if ($gameMap.airship().pos(x1, y1)) {
- if ((TouchInput.judgeClicked("left") || TouchInput.judgeClicked("touch")) && this.getOnOffVehicle()) {
- return true;
- }
- }
- this.checkEventTriggerHere([0]);
- return $gameMap.setupStartingEvent();
- };
- Game_Player.prototype.triggerTouchActionD2 = function(x2, y2) {
- if ($gameMap.boat().pos(x2, y2) || $gameMap.ship().pos(x2, y2)) {
- if ((TouchInput.judgeClicked("left") || TouchInput.judgeClicked("touch")) && this.getOnVehicle()) {
- return true;
- }
- }
- if (this.isInBoat() || this.isInShip()) {
- if ((TouchInput.judgeClicked("left") || TouchInput.judgeClicked("touch")) && this.getOffVehicle()) {
- return true;
- }
- }
- this.checkEventTriggerThere([0, 1, 2]);
- return $gameMap.setupStartingEvent();
- };
- Game_Player.prototype.triggerTouchActionD3 = function(x2, y2) {
- if ($gameMap.isCounter(x2, y2)) {
- this.checkEventTriggerThere([0, 1, 2]);
- }
- return $gameMap.setupStartingEvent();
- };
- // Scene_Map.prototype.isFastForward = function() {
- // return ($gameMap.isEventRunning() && !SceneManager.isSceneChanging() &&
- // (Input.isLongPressed('ok') || TouchInput.isLongPressed()));
- // };
- Scene_Map.prototype.processMapTouch = function() {
- if (TouchInput.judgeLongPressed("left", 15) || TouchInput.judgeLongPressed("touch", 15) || TouchInput.judgeLongPressed("right", 15)) {
- var x = $gameMap.canvasToMapX(TouchInput.x);
- var y = $gameMap.canvasToMapY(TouchInput.y);
- $gameTemp.setPressedDest(x, y);
- $gameTemp.clearDestination();
- } else if ($gameTemp.isPressedDestValid() && (!TouchInput.judgePressed("left") || !TouchInput.judgePressed("touch") || !TouchInput.judgePressed("right"))) {
- $gameTemp.clearPressedDest();
- } else if (TouchInput.judgeClicked("left") || TouchInput.judgeClicked("touch")) {
- var x = $gameMap.canvasToMapX(TouchInput.x);
- var y = $gameMap.canvasToMapY(TouchInput.y);
- $gameTemp.setDestination(x, y);
- }
- };
- Scene_Gameover.prototype.isTriggered = function() {
- return Input.isTriggered('ok') || TouchInput.isTriggered();
- };
- Game_Player.prototype.moveByInput = function() {
- if (!this.isMoving() && this.canMove()) {
- var direction = this.getInputDirection();
- if (direction > 0) {
- $gameTemp.clearDestination();
- } else if ($gameTemp.isDestinationValid()) {
- var x = $gameTemp.destinationX();
- var y = $gameTemp.destinationY();
- direction = this.findDirectionTo(x, y);
- } else if ($gameTemp.isPressedDestValid()) {
- var x = $gameTemp._pressedDestX;
- var y = $gameTemp._pressedDestY;
- direction = this.findDirectionTo(x, y);
- }
- if (direction > 0) {
- this.executeMove(direction);
- }
- }
- };
- Game_Temp.prototype.setPressedDest = function(x, y) {
- this._pressedDestX = x;
- this._pressedDestY = y;
- }
- Game_Temp.prototype.clearPressedDest = function() {
- this._pressedDestX = null;
- this._pressedDestY = null;
- }
- Game_Temp.prototype.isPressedDestValid = function() {
- if (this._pressedDestX === null || this._pressedDestX === undefined) {
- return false;
- }
- return true;
- }
- Game_Temp.prototype.isPressedDestFar = function() {
- if (!this.isPressedDestValid()) {
- return false;
- }
- if (distanceOfTwoPoints($gamePlayer.x, $gamePlayer.y, this._pressedDestX, this._pressedDestY) >= 3) {
- return true;
- }
- return false;
- }
- Game_Player.prototype.findPressedDestDirection = function(x, y) {
- if (this.x === x && this.y === y) {
- return 0;
- }
- var deltaX = this.x - x;
- var deltaY = this.y - y;
- if (Math.abs(deltaX) > Math.abs(deltaY)) {
- if (deltaX > 0) {
- return 4;
- } else {
- return 6;
- }
- } else {
- if (deltaY > 0) {
- return 8;
- } else {
- return 2;
- }
- }
- }
- Game_Player.prototype.updateDashing = function() {
- if (this.isMoving()) {
- return;
- }
- if (this.canMove() && !this.isInVehicle() && !$gameMap.isDashDisabled()) {
- this._dashing = this.isDashButtonPressed() || $gameTemp.isDestinationValid() || $gameTemp.isPressedDestFar();
- } else {
- this._dashing = false;
- }
- };
- if (Imported.YEP_BattleEngineCore) {
- Window_BattleEnemy.prototype.isClickedEnemy = function(enemy) {
- if (!enemy) return false;
- if (!enemy.isSpriteVisible()) return false;
- var x = TouchInput.x;
- var y = TouchInput.y;
- var rect = new Rectangle();
- rect.width = enemy.spriteWidth();
- rect.height = enemy.spriteHeight();
- rect.x = enemy.spritePosX() - rect.width / 2;
- rect.y = enemy.spritePosY() - rect.height;
- return (x >= rect.x && y >= rect.y && x < rect.x + rect.width &&
- y < rect.y + rect.height);
- };
- }
- // Yanfly.BEC.Window_BattleActor_processTouch =
- // Window_BattleActor.prototype.processTouch;
- // Window_BattleActor.prototype.processTouch = function() {
- // if (eval(Yanfly.Param.BECActorSelect) && this.isOpenAndActive()) {
- // if (TouchInput.isTriggered() && !this.isTouchedInsideFrame()) {
- // if (this.getClickedActor() >= 0) {
- // var index = this.getClickedActor();
- // if (this.index() === index) {
- // return this.processOk();
- // } else {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // }
- // if (TouchInput.isPressed() && !this.isTouchedInsideFrame()) {
- // if (this.getClickedActor() >= 0) {
- // var index = this.getClickedActor();
- // if (this.index() !== index) {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // }
- // if (Yanfly.Param.BECSelectMouseOver) {
- // var index = this.getMouseOverActor();
- // if (index >= 0 && this.index() !== index) {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // }
- // Yanfly.BEC.Window_BattleActor_processTouch.call(this);
- // };
- //
- // Window_BattleActor.prototype.isClickedActor = function(actor) {
- // if (!actor) return false;
- // if (!actor.isSpriteVisible()) return false;
- // if (!actor.isAppeared()) return false;
- // var x = TouchInput.x;
- // var y = TouchInput.y;
- // var rect = new Rectangle();
- // rect.width = actor.spriteWidth();
- // rect.height = actor.spriteHeight();
- // rect.x = actor.spritePosX() - rect.width / 2;
- // rect.y = actor.spritePosY() - rect.height;
- // return (x >= rect.x && y >= rect.y && x < rect.x + rect.width &&
- // y < rect.y + rect.height);
- // };
- //
- // Window_BattleActor.prototype.isMouseOverActor = function(actor) {
- // if (!actor) return false;
- // if (!actor.isSpriteVisible()) return false;
- // if (!actor.isAppeared()) return false;
- // var x = TouchInput._mouseOverX;
- // var y = TouchInput._mouseOverY;
- // var rect = new Rectangle();
- // rect.width = actor.spriteWidth();
- // rect.height = actor.spriteHeight();
- // rect.x = actor.spritePosX() - rect.width / 2;
- // rect.y = actor.spritePosY() - rect.height;
- // return (x >= rect.x && y >= rect.y && x < rect.x + rect.width &&
- // y < rect.y + rect.height);
- // };
- //
- // Yanfly.BEC.Window_BattleEnemy_processTouch =
- // Window_BattleEnemy.prototype.processTouch;
- // Window_BattleEnemy.prototype.processTouch = function() {
- // if (eval(Yanfly.Param.BECEnemySelect) && this.isOpenAndActive()) {
- // if (TouchInput.isTriggered() && !this.isTouchedInsideFrame()) {
- // if (this.getClickedEnemy() >= 0) {
- // var index = this.getClickedEnemy();
- // if (this.index() === index) {
- // return this.processOk();
- // } else {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // }
- // if (TouchInput.isPressed() && !this.isTouchedInsideFrame()) {
- // if (this.getClickedEnemy() >= 0) {
- // var index = this.getClickedEnemy();
- // if (this.index() !== index) {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // }
- // if (Yanfly.Param.BECSelectMouseOver) {
- // var index = this.getMouseOverEnemy();
- // if (index >= 0 && this.index() !== index) {
- // SoundManager.playCursor();
- // return this.select(index);
- // }
- // }
- // };
- // Yanfly.BEC.Window_BattleEnemy_processTouch.call(this);
- // };
- //
- // Window_BattleEnemy.prototype.isClickedEnemy = function(enemy) {
- // if (!enemy) return false;
- // if (!enemy.isSpriteVisible()) return false;
- // var x = TouchInput.x;
- // var y = TouchInput.y;
- // var rect = new Rectangle();
- // rect.width = enemy.spriteWidth();
- // rect.height = enemy.spriteHeight();
- // rect.x = enemy.spritePosX() - rect.width / 2;
- // rect.y = enemy.spritePosY() - rect.height;
- // return (x >= rect.x && y >= rect.y && x < rect.x + rect.width &&
- // y < rect.y + rect.height);
- // };
- //
- // Window_BattleEnemy.prototype.getMouseOverEnemy = function() {
- // for (var i = 0; i < this._enemies.length; ++i) {
- // var enemy = this._enemies[i];
- // if (!enemy) continue;
- // if (this.isClickedEnemy(enemy)) {
- // if (this._selectDead && !enemy.isDead()) continue;
- // var index = this._enemies.indexOf(enemy)
- // if (this._inputLock && index !== this.index()) continue;
- // return index;
- // }
- // }
- // return -1;
- // };
- })(TWDP.TEE);
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本帖来自P1论坛作者trentswd,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=388144 若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。 |
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