[code]function npcName() { this.initialize.apply(this, arguments);};npcName.prototype.initialize = function() { this._PlayerColor = '#ffea00'; this._eventsName = []; this._Player = new Sprite(); this._Player.bitmap = new Bitmap(300, 100); // 处理事件name var k = 0; for(var i=0;i 1){ this._eventsName[k].bitmap.textColor = $dataMap.events.name.split('@')[1]; }; this._eventsName[k].bitmap.drawText(this._eventsName[k].name, 0, 0,this._eventsName[k].textW , 24, 'center'); k++; }; }; this._Player.textW = this._Player.bitmap.measureTextWidth($gameActors.actor(1).name()); this._Player.bitmap.textColor = this._PlayerColor; this._Player.bitmap.drawText($gameActors.actor(1).name(), 0, 0,this._Player.textW, 24, 'center'); };npcName.prototype.update = function (){ for(var i=0;i |