请自行定义gamefont.css里的@font-face,不会css的就自个儿学。
JAVASCRIPT 代码 下载
- //=============================================================================
- // Fonts.js
- //=============================================================================
- /*:
- * @plugindesc Change game default fonts and waiting fonts to load
- * @author 0nepeop1e
- *
- * @param Bitmap Font
- * @desc Default font face used for bitmap in game.
- * @default GameFont
- *
- * @param Window Font
- * @desc Default font face used for window in game.
- * @default GameFont
- *
- * @param Fonts
- * @desc List of font face definded in gamefont.css, seperate with ';'
- * @default GameFont
- */
- (function(pm){
- ft = {};
- ft.bitmapFont = pm.parameters('Fonts')["Bitmap Font"] || "GameFont";
- ft.windowFont = pm.parameters('Fonts')["Window Font"] || "GameFont";
- ft.fontsList = (pm.parameters('Fonts')["Fonts"] || "GameFont").split(";");
- Scene_Boot.prototype.isGameFontLoaded = function(){
- var loaded = Graphics.isFontLoaded(ft.fontsList[0]);
- for(var i = 1; i < ft.fontsList.length; i++)
- loaded = loaded && Graphics.isFontLoaded(ft.fontsList[i]);
- if(loaded){
- returntrue;
- }else{
- var elapsed = Date.now() - this._startDate;
- if(elapsed >= (20000 * ft.fontsList.length)){
- thrownew Error('Failed to load Fonts');
- }
- }
- };
- ft._initBitmap = Bitmap.prototype.initialize;
- Bitmap.prototype.initialize = function(){
- ft._initBitmap.apply(this, arguments);
- this.fontFace = ft.bitmapFont;
- };
- Window_Base.prototype.standardFontFace = function(){
- return ft.windowFont;
- };
- })(PluginManager);
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本帖来自P1论坛作者英顺的马甲,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=384664 若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。 |