压缩包内还附带了一个我对YEP状态核心插件的修改版:
主要增加了以下阶段
1.移除前阶段,考虑到移除后就无法获取本状态的回合数和层数等信息了,极少数场合有用。
*
* code
* code
*
* The code in between these notetags will run when the state is removed from
* a battler either manually or due to turn decay. The code will process
* before the state is actually removed.
*
2.真-状态移除阶段,因为各种原因导致的状态从角色上消失,觉得写三个阶段太麻烦了就用这个-真移除-阶段吧。Real Remove: = Before Remove+Clear+Before Resist.
*
* code
* code
*
* The code in between these notetags will run when the state is removed from
* a battler by several reasons, would trigger only once. The code will process
* before the state is actually removed.
*
3.清除阶段,包括初始化、死亡、完全恢复导致的状态清除,聪明的小伙伴可能已经想到怎么用这阶段制作死亡立即触发复活的状态了。
*
* code
* code
*
* The code in between these notetags will run when the state owner
* experience initializing, death, recoverAll or single escape.
* if /
* is used, the code would still run, though this state would not removed.
* WARNING: If inserting gainHp/Mp/Tp, battler refresh would happen, if this
* battler's result hp