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[转载发布] 位图模糊

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    2024-5-10 09:55
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    发表于 同元一千年八月九日(秋) | 显示全部楼层 |阅读模式
    边学边练,直接上代码

    RUBY 代码
    1. class Bitmap
    2.   dll = "Blur.dll"
    3.   GetValue = Win32API.new(dll, 'GetValue', 'LLLLL', 'L')
    4.   Blur = Win32API.new(dll, 'bitmapBlur', 'LL', 'V')
    5.   ExpBlur = Win32API.new(dll, 'bitmapExpBlur', 'LLLL', 'V')
    6.   GaussBlur = Win32API.new(dll, 'bitmapGaussBlur', 'LL', 'V')
    7.   def to_int
    8.     self.object_id
    9.   end
    10.   def hBitmap
    11.     @_hBitmap ||= GetValue.call(self, 16, 8, 44, 0)
    12.   end
    13.   def pBits
    14.     @_pBits ||= GetValue.call(self, 16, 8, 16, 0)
    15.   end
    16.   def pScan0
    17.     @_pScan0 ||= GetValue.call(self, 16, 8, 12, 0)
    18.   end
    19.   def pIHr
    20.     @_pIHr ||= GetValue.call(self, 16, 8, 8, 0)
    21.   end
    22.   # 简单快速的模糊,“第一行”与“最后一行”未处理;简单的看作半径1的模糊
    23.   # 具体计算用SSE的pavgb实现
    24.   # width >= 8 && height > 3
    25.   def main_blur!(exchg_times = 0)
    26.     Blur.call(self, exchg_times)
    27.   end
    28.   # 网上的算法,效率与半径无关,纯C实现
    29.   def expBlur!(radius = 1, aprec = 16, zprec = 7)
    30.     ExpBlur.call(self, radius, aprec, zprec)
    31.   end
    32.   # 网上的算法,效率与半径无关,具体计算用内嵌汇编SSE实现
    33.   # C函数半径参数为单精度,为了避免转换类型,写成百分比数  250 => 2.5
    34.   def gaussBlur!(radius_percent = 100)
    35.     GaussBlur.call(self, radius_percent)
    36.   end
    37.   BlurEffectGuid = [0x633C80A4, 0x482B1843, 0x28BEF29E, 0xD4FDC534]
    38.   BrightnessContrastEffectGuid = [0xD3A1DBE1,0x4C178EC4,0x97EA4C9F,0x3D341CAD]
    39.   ColorBalanceEffectGuid = [0x537E597D, 0x48DA251E, 0xCA296496, 0xF8706B49]
    40.   ColorCurveEffectGuid = [0xDD6A0022, 0x4A6758E4, 0x8ED49B9D, 0x3DA581B8]
    41.   ColorLUTEffectGuid = [0xA7CE72A9, 0x40D70F7F, 0xC0D0CCB3, 0x12325C2D]
    42.   ColorLookupTableEffectGuid = ColorLUTEffectGuid
    43.   ColorMatrixEffectGuid = [0x718F2615, 0x40E37933, 0x685F11A5, 0x74DD14FE]
    44.   HSLEffectGuid = [0x8B2DD6C3, 0x4D87EB07, 0x0871F0A5, 0x5F9C6AE2]
    45.   HueSaturationLightnessEffectGuid =  HSLEffectGuid   
    46.   LevelsEffectGuid = [0x99C354EC, 0x4F3A2A31, 0xA817348C, 0x253AB303]
    47.   RECEffectGuid = [0x74D29D05, 0x426669A4, 0xC53C4995, 0x32B63628]
    48.   RedEyeCorrectionEffectGuid = RECEffectGuid
    49.   SharpenEffectGuid = [0x63CBF3EE, 0x402CC526, 0xC562718F, 0x4251BF40]
    50.   TintEffectGuid = [0x1077AF00, 0x44412848, 0xAD448994, 0x2C7A2D4C]
    51.   #PixelFormat32bppARGB = 0x26200A
    52.   #ImageLockModeRead = 1
    53.   #ImageLockModeWrite = 2
    54.   #ImageLockModeUserInputBuf = 4
    55.   gdip = "gdiplus.dll"
    56.   GdiplusStartup = Win32API.new(gdip, 'GdiplusStartup', 'PPP', 'I')
    57.   GdiplusShutdown = Win32API.new(gdip, 'GdiplusShutdown', 'L', 'V')
    58.   GdipStartupInput = [1, 0, 0, 0].pack('L4')
    59.   CreateBitmapFromHBITMAP =
    60.     Win32API.new(gdip, 'GdipCreateBitmapFromHBITMAP', 'LLP', 'I')
    61.   DisposeImage = Win32API.new(gdip, 'GdipDisposeImage', 'L', 'I')
    62.   # CreateEffect = Win32API.new(gdip, 'GdipCreateEffect', 'PP', 'I')
    63.   # 该API第一个参数类型Guid,可以看作一个16bytes结构,
    64.   # 需要其所有成员完全进栈,而不是其地址
    65.   # RMXP中没有此结构,所以拓展参数
    66.   CreateEffectGuidP = Win32API.new(gdip, 'GdipCreateEffect', 'LLLLP', 'I')
    67.   CreateEffect = lambda{|guid, buf|
    68.     CreateEffectGuidP.call(guid[0], guid[1], guid[2], guid[3], buf)
    69.   }
    70.   BitmapApplyEffect = Win32API.new(gdip, 'GdipBitmapApplyEffect','LLPIPP','I')  
    71.   DeleteEffect = Win32API.new(gdip, 'GdipDeleteEffect', 'L', 'I')
    72.   SetEffectParams = Win32API.new(gdip,'GdipSetEffectParameters', 'LPL', 'I')
    73.   BitmapLockBits = Win32API.new(gdip, 'GdipBitmapLockBits', 'LPLLP', 'I')
    74.   BitmapUnlockBits = Win32API.new(gdip, 'GdipBitmapUnlockBits', 'LP', 'I')
    75.   # 半径越大,效率越低
    76.   def gdiplus_blur!(radius, rx = 0, ry = 0, rw = nil, rh = nil)
    77.     buf = "\0" * 4
    78.     GdiplusStartup.call(buf, GdipStartupInput, nil)
    79.     token = buf.unpack('L')[0]
    80.     CreateBitmapFromHBITMAP.call(self.hBitmap, 0, buf)
    81.     pBitmap = buf.unpack('L')[0]
    82.     CreateEffect.call(BlurEffectGuid, buf)
    83.     pBlurEffect = buf.unpack('L')[0]
    84.     # gdiplus 不同效果的效果参数结构不同,自行百度
    85.     blurParams = [radius, 0].pack('fI')
    86.     SetEffectParams.call(pBlurEffect, blurParams, blurParams.size)
    87.     w, h = self.width, self.height
    88.     rw, rh = rw || w, rh || h
    89.     rect = [rx, ry, rx + rw, ry + rh].pack('iiII')
    90.     BitmapApplyEffect.call(pBitmap, pBlurEffect, rect, 0, nil, nil)
    91.     #PixelFormat32bppARGB => 0x26200A
    92.     stride = w * -4
    93.     scan0 = self.pScan0 + rx * 4 + ry * stride
    94.     lockedBmpData = [rw, rh, stride, 0x26200A, scan0, 0].pack('IIiI3')
    95.     #ImageLockModeUserInputBuf | ImageLockModeRead => 5
    96.     BitmapLockBits.call(pBitmap, rect, 5, 0x26200A, lockedBmpData)
    97.     BitmapUnlockBits.call(pBitmap, lockedBmpData)
    98.     DisposeImage.call(pBitmap)
    99.     DeleteEffect.call(pBlurEffect)
    100.     GdiplusShutdown.call(token)
    101.   end   
    102. end
    复制代码



    简单的测试,希望可以回复一下次数

    RUBY 代码
    [code]src = Bitmap.new(640, 480)  # 观看效果的话,换成图片,注释掉下面一行代码
    src.fill_rect(src.rect, Color.new(0, 255, 255))
    dst = src.clone
    sprite = Sprite.new
    sprite.bitmap = dst


    count, t = 0, Time.now
    loopdo
      dst.main_blur!(1)
      breakifTime.now - t >= 1.0
      count += 1
    end
    str = "blur => #{count}次/秒\n"  # 195次/秒……

    count, t = 0, Time.now
    loopdo
      dst.expBlur!(2, 16, 7)
      breakifTime.now - t >= 1.0
      count += 1
    end
    str = 1.0
      count += 1
    end
    str = 1.0
      count += 1
    end
    str

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