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原帖(其实这两个贴靠一起)
嗯 用Ruby自己的Time.now重做了这个效果,而且一点创新都没加,
唯一能说的就是代码更简单了吧】其实还可以优化的比如我可以把详细显示时刻的一行换成strftime("%X")不是更短么】何弃疗
嗯 我想说界面确实和原帖一摸一样不信看图 233那个秒是截图的问题= =
工程就不贴了,我在原来一个大坑上改的
RUBY 代码 下载
- #==============================================================================
- # ■ Window_Time
- #------------------------------------------------------------------------------
- # 使用Time.now显示游戏时间的窗口。
- #==============================================================================
- class Window_Time < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 640, 64)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- #self.contents.draw_text(4, 0, 120, 32, "游戏时间")
- @total_sec = Graphics.frame_count / Graphics.frame_rate
- #hour = @total_sec / 60 / 60
- #min = @total_sec / 60 % 60
- #sec = @total_sec % 60
- #text = sprintf("%02d:%02d:%02d", hour, min, sec)
- # ■ %02d是指补全2位数字比如"3"自动补全成"03"
- #self.contents.font.color = normal_color
- #--------------------------------------------------------------------------
- # ● Time类是从这里开始的
- #--------------------------------------------------------------------------
- time = Time.now
- case time.wday
- when0
- week = "天"
- when1
- week = "一"
- when2
- week = "二"
- when3
- week = "三"
- when4
- week = "四"
- when5
- week = "五"
- when6
- week = "六"
- end
- case time.mon
- when1..3
- season = "春"
- when4..6
- season = "夏"
- when7..9
- season = "秋"
- when10..12
- season = "冬"
- end
- detail = sprintf("%02d:%02d:%02d", time.hour, time.min, time.sec)
- text = "星期" + week + " " + detail + " " + season + " "
- text2 = " " + time.year.to_s + "年" + time.month.to_s + "月" + time.day.to_s + "日"
- # 这里分两个主要是为了一个左对齐一个右对齐 其实没必要
- self.contents.draw_text(4, 0, 594, 32, text2)
- self.contents.draw_text(4, 0, 594, 32, text, 2)
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- if Graphics.frame_count / Graphics.frame_rate != @total_sec
- refresh
- end
- end
- end
复制代码
我无聊吧,连原帖做的Window_Time的类名都没改,所以如果你要把这两个脚本放一块绝逼会被重定义。。
嗯,要显示在Scene_Map的话就加一句显示Time窗口的代码就行了,不要忘了在下面加上.update(第一次弄的时候看到时间不动好捉急)
实际上Time.now能做很多事,比如计算时间差这种神奇的方法。
就到这里了
我真的不是在那啥原作者数字君 @876加几
我TM真无聊
正如你所见这是个倒计时,而且是采用了小学算术原理 ,其实用总秒数也是可以做的。
当然这个倒计时会有不符合常理的地方,比如月的计算到底是当30天还是31天,总之我是默认30天了。
激励我用功学习
RUBY 代码 下载
- #==============================================================================
- # ■ Window_Time2
- #------------------------------------------------------------------------------
- # 我要一个显示剩余时间的窗口。
- #==============================================================================
- class Window_Time2 < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 640, 64)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 160
- # ■剩余时间变量初始化■
- @leftyear = 0
- @leftmon = 0
- @leftday = 0
- @lefthour = 0
- @leftmin = 0
- @leftsec = 0
- @left = "还有"
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- # ■来设定目标时间吧■年月日时分秒[如果光用算法来做的话]
- target = "高考"
- targetyear = 2015
- targetmon = 6
- targetday = 7
- targethour = 7
- targetmin = 0
- targetsec = 0
- self.contents.clear
- self.contents.font.color = system_color
- @total_sec = Graphics.frame_count / Graphics.frame_rate
- #text = sprintf("%02d:%02d:%02d", hour, min, sec)
- # ■ %02d是指补全2位数字比如"3"自动补全成"03"
- #--------------------------------------------------------------------------
- # ● Time类是从这里开始的
- #--------------------------------------------------------------------------
- time = Time.now
- #--------------------------------------------------------------------------
- # ● 算法部分(2) 小学算术(减法)原理= =|||:先算末尾再推进
- #--------------------------------------------------------------------------
- if targetsec - time.sec < 0
- @leftmin -= 1
- @leftsec = 60 + targetsec - time.sec
- else
- @leftsec = targetsec - time.sec
- end
- if targetmin - time.min < 0
- @lefthour -= 1
- @leftmin = 60 + targetmin - time.min
- else
- @leftmin = targetmin - time.min
- end
- if targethour - time.hour < 0
- @leftday -= 1
- @lefthour = 24 + targethour - time.hour
- else
- @lefthour = targethour - time.hour
- end
- if targetday - time.day < 0
- @leftmon -= 1
- @leftday = 30 + targetday - time.day# ■这样写绝逼会产生1-2天的误差 我猜
- else
- @leftday = targetday - time.day
- end
- if targetmon - time.mon < 0
- @leftyear -= 1
- @leftmon = 12 + targetmon - time.mon
- else
- @leftmon = targetmon - time.mon
- end
- if targetyear - time.year < 0
- @left = "已过"
- @leftyear = -(targetyear - time.year)
- else
- @leftyear = targetyear - time.year
- end
- #--------------------------------------------------------------------------
- text = "距离 "+ target + " " + @left + @leftyear.to_s + "年" + @leftmon.to_s + "月" + @leftday.to_s + "天" + @lefthour.to_s + "小时" + @leftmin.to_s + "分钟" + @leftsec.to_s + "秒"
- self.contents.draw_text(4, 0, 594, 32, text, 2)
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- if Graphics.frame_count / Graphics.frame_rate != @total_sec
- refresh
- end
- end
- end
复制代码
这是对Time的怨念
最终更新,用mktime做倒计时,绝逼没问题了
RUBY 代码 - #==============================================================================
- # ■ Window_Time2
- #------------------------------------------------------------------------------
- # 我要一个显示剩余时间的窗口。
- #==============================================================================
- class Window_Time2 < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(0, 64, 640, 64)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 160
- # # ■剩余时间变量初始化■
- # @leftyear = 0
- # @leftmon = 0
- @leftday = 0
- @lefthour = 0
- @leftmin = 0
- @leftsec = 0
- @left = "还有"
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- # ■来设定目标时间吧■年月日时分秒[如果光用算法来做的话]
- target = "高考"
- targetyear = 2015
- targetmon = 6
- targetday = 7
- targethour = 7
- targetmin = 0
- targetsec = 0
- self.contents.clear
- self.contents.font.color = system_color
- @total_sec = Graphics.frame_count / Graphics.frame_rate
- #text = sprintf("%02d:%02d:%02d", hour, min, sec)
- # ■ %02d是指补全2位数字比如"3"自动补全成"03"
- #--------------------------------------------------------------------------
- # ● Time类是从这里开始的
- #--------------------------------------------------------------------------
- time = Time.now
- targettime = Time.mktime(targetyear, targetmon, targetday, targethour, targetmin, targetsec)
- totalsec = targettime - time
- if totalsec >= 0
- @left = "还有"
- else
- @left = "已过"
- totalsec = time - targettime
- end
- @leftday = totalsec.to_i / 86400
- @lefthour = (totalsec.to_i % 86400) / 60 / 60
- @leftmin = totalsec.to_i / 60 % 60
- @leftsec = totalsec.to_i % 60
- #--------------------------------------------------------------------------
- #text2 = " 距离 "+ target + " " + @left + @leftyear.to_s + "年" + @leftmon.to_s + "月" + @leftday.to_s + "天" + @lefthour.to_s + "小时" + @leftmin.to_s + "分钟" + @leftsec.to_s + "秒"
- text = " 距离" + " " + target + " " + @left + @leftday.to_s + "天" + @lefthour.to_s + "时" + @leftmin.to_s + "分" + @leftsec.to_s + "秒"
- self.contents.draw_text(4, 0, 594, 32, text)
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- if Graphics.frame_count / Graphics.frame_rate != @total_sec
- refresh
- end
- end
- end
复制代码
本帖来自P1论坛作者kuerlulu,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=332877 若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。 |
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